Files
BlenderSharp/BlendFile/DNA/uiWidgetStateColors.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

58 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(990, "uiWidgetStateColors")]
public struct uiWidgetStateColors {
[DNAFieldAttribute(0, "char", "inner_anim[4]", 1)]
public char[] inner_anim = new System.Char[4];
[DNAFieldAttribute(1, "char", "inner_anim_sel[4]", 1)]
public char[] inner_anim_sel = new System.Char[4];
[DNAFieldAttribute(2, "char", "inner_key[4]", 1)]
public char[] inner_key = new System.Char[4];
[DNAFieldAttribute(3, "char", "inner_key_sel[4]", 1)]
public char[] inner_key_sel = new System.Char[4];
[DNAFieldAttribute(4, "char", "inner_driven[4]", 1)]
public char[] inner_driven = new System.Char[4];
[DNAFieldAttribute(5, "char", "inner_driven_sel[4]", 1)]
public char[] inner_driven_sel = new System.Char[4];
[DNAFieldAttribute(6, "char", "inner_overridden[4]", 1)]
public char[] inner_overridden = new System.Char[4];
[DNAFieldAttribute(7, "char", "inner_overridden_sel[4]", 1)]
public char[] inner_overridden_sel = new System.Char[4];
[DNAFieldAttribute(8, "char", "inner_changed[4]", 1)]
public char[] inner_changed = new System.Char[4];
[DNAFieldAttribute(9, "char", "inner_changed_sel[4]", 1)]
public char[] inner_changed_sel = new System.Char[4];
[DNAFieldAttribute(10, "float", "blend", 4)]
public float blend;
[DNAFieldAttribute(11, "char", "_pad0[4]", 1)]
public char[] _pad0 = new System.Char[4];
public uiWidgetStateColors(char[] inner_anim, char[] inner_anim_sel, char[] inner_key, char[] inner_key_sel, char[] inner_driven, char[] inner_driven_sel, char[] inner_overridden, char[] inner_overridden_sel, char[] inner_changed, char[] inner_changed_sel, float blend, char[] _pad0) {
this.inner_anim = inner_anim;
this.inner_anim_sel = inner_anim_sel;
this.inner_key = inner_key;
this.inner_key_sel = inner_key_sel;
this.inner_driven = inner_driven;
this.inner_driven_sel = inner_driven_sel;
this.inner_overridden = inner_overridden;
this.inner_overridden_sel = inner_overridden_sel;
this.inner_changed = inner_changed;
this.inner_changed_sel = inner_changed_sel;
this.blend = blend;
this._pad0 = _pad0;
}
}
}