Files
BlenderSharp/BlendFile/DNA/ArmatureGpencilModifierData.cs
2025-02-19 17:07:50 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(296, "ArmatureGpencilModifierData")]
public class ArmatureGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "short", "deformflag", "short", 2, false)]
public short deformflag;
[DNAFieldAttribute(2, "short", "multi", "short", 2, false)]
public short multi;
[DNAFieldAttribute(3, "int", "_pad", "int", 4, false)]
public int _pad;
[DNAFieldAttribute(4, "Object", "*object", "Object", 4, true)]
public Object ptr_object;
[DNAFieldAttribute(6, "char", "vgname[64]", "System.Char[]", 64, false)]
public char[] vgname = new System.Char[64];
public ArmatureGpencilModifierData() {
this.modifier = default;
this.deformflag = default;
this.multi = default;
this._pad = default;
this.ptr_object = default;
this.vgname = default;
}
public ArmatureGpencilModifierData(GpencilModifierData modifier, short deformflag, short multi, int _pad, Object ptr_object, char[] vgname) {
this.modifier = modifier;
this.deformflag = deformflag;
this.multi = multi;
this._pad = _pad;
this.ptr_object = ptr_object;
this.vgname = vgname;
}
}
}