Files
BlenderSharp/BlendFile/DNA/ClothCollSettings.cs
2025-02-19 17:07:50 +01:00

114 lines
4.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(157, "ClothCollSettings")]
public class ClothCollSettings {
[DNAFieldAttribute(0, "LinkNode", "*collision_list", "LinkNode", 4, true)]
public LinkNode ptr_collision_list;
[DNAFieldAttribute(1, "float", "epsilon", "float", 4, false)]
public float epsilon;
[DNAFieldAttribute(2, "float", "self_friction", "float", 4, false)]
public float self_friction;
[DNAFieldAttribute(3, "float", "friction", "float", 4, false)]
public float friction;
[DNAFieldAttribute(4, "float", "damping", "float", 4, false)]
public float damping;
[DNAFieldAttribute(5, "float", "selfepsilon", "float", 4, false)]
public float selfepsilon;
[DNAFieldAttribute(6, "float", "repel_force", "float", 4, false)]
public float repel_force;
[DNAFieldAttribute(7, "float", "distance_repel", "float", 4, false)]
public float distance_repel;
[DNAFieldAttribute(8, "int", "flags", "int", 4, false)]
public int flags;
[DNAFieldAttribute(9, "short", "self_loop_count", "short", 2, false)]
public short self_loop_count;
[DNAFieldAttribute(10, "short", "loop_count", "short", 2, false)]
public short loop_count;
[DNAFieldAttribute(11, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(12, "Collection", "*group", "Collection", 4, true)]
public Collection ptr_group;
[DNAFieldAttribute(13, "short", "vgroup_selfcol", "short", 2, false)]
public short vgroup_selfcol;
[DNAFieldAttribute(14, "short", "vgroup_objcol", "short", 2, false)]
public short vgroup_objcol;
[DNAFieldAttribute(15, "char", "_pad2[4]", "System.Char[]", 4, false)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(16, "float", "clamp", "float", 4, false)]
public float clamp;
[DNAFieldAttribute(17, "float", "self_clamp", "float", 4, false)]
public float self_clamp;
public ClothCollSettings() {
this.ptr_collision_list = default;
this.epsilon = default;
this.self_friction = default;
this.friction = default;
this.damping = default;
this.selfepsilon = default;
this.repel_force = default;
this.distance_repel = default;
this.flags = default;
this.self_loop_count = default;
this.loop_count = default;
this._pad = default;
this.ptr_group = default;
this.vgroup_selfcol = default;
this.vgroup_objcol = default;
this._pad2 = default;
this.clamp = default;
this.self_clamp = default;
}
public ClothCollSettings(
LinkNode ptr_collision_list,
float epsilon,
float self_friction,
float friction,
float damping,
float selfepsilon,
float repel_force,
float distance_repel,
int flags,
short self_loop_count,
short loop_count,
char[] _pad,
Collection ptr_group,
short vgroup_selfcol,
short vgroup_objcol,
char[] _pad2,
float clamp,
float self_clamp) {
this.ptr_collision_list = ptr_collision_list;
this.epsilon = epsilon;
this.self_friction = self_friction;
this.friction = friction;
this.damping = damping;
this.selfepsilon = selfepsilon;
this.repel_force = repel_force;
this.distance_repel = distance_repel;
this.flags = flags;
this.self_loop_count = self_loop_count;
this.loop_count = loop_count;
this._pad = _pad;
this.ptr_group = ptr_group;
this.vgroup_selfcol = vgroup_selfcol;
this.vgroup_objcol = vgroup_objcol;
this._pad2 = _pad2;
this.clamp = clamp;
this.self_clamp = self_clamp;
}
}
}