64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(168, "ColorManagedViewSettings")]
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public class ColorManagedViewSettings {
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[DNAFieldAttribute(0, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(2, "char", "look[64]", "System.Char[]", 64, false)]
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public char[] look = new System.Char[64];
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[DNAFieldAttribute(3, "char", "view_transform[64]", "System.Char[]", 64, false)]
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public char[] view_transform = new System.Char[64];
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[DNAFieldAttribute(4, "float", "exposure", "float", 4, false)]
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public float exposure;
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[DNAFieldAttribute(5, "float", "gamma", "float", 4, false)]
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public float gamma;
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[DNAFieldAttribute(6, "float", "temperature", "float", 4, false)]
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public float temperature;
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[DNAFieldAttribute(7, "float", "tint", "float", 4, false)]
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public float tint;
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[DNAFieldAttribute(8, "CurveMapping", "*curve_mapping", "CurveMapping", 4, true)]
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public CurveMapping ptr_curve_mapping;
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[DNAFieldAttribute(9, "void", "*_pad2", "void", 4, true)]
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public object ptr__pad2;
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public ColorManagedViewSettings() {
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this.flag = default;
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this._pad = default;
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this.look = default;
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this.view_transform = default;
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this.exposure = default;
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this.gamma = default;
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this.temperature = default;
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this.tint = default;
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this.ptr_curve_mapping = default;
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this.ptr__pad2 = default;
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}
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public ColorManagedViewSettings(int flag, char[] _pad, char[] look, char[] view_transform, float exposure, float gamma, float temperature, float tint, CurveMapping ptr_curve_mapping, object ptr__pad2) {
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this.flag = flag;
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this._pad = _pad;
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this.look = look;
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this.view_transform = view_transform;
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this.exposure = exposure;
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this.gamma = gamma;
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this.temperature = temperature;
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this.tint = tint;
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this.ptr_curve_mapping = ptr_curve_mapping;
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this.ptr__pad2 = ptr__pad2;
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}
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}
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}
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