56 lines
2.2 KiB
C#
56 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(918, "ColorizeShaderFxData")]
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public struct ColorizeShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "mode", "int", 4, false)]
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public int mode;
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[DNAFieldAttribute(2, "float", "low_color[4]", "System.Single[]", 16, false)]
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public float[] low_color = new System.Single[4];
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[DNAFieldAttribute(3, "float", "high_color[4]", "System.Single[]", 16, false)]
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public float[] high_color = new System.Single[4];
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[DNAFieldAttribute(4, "float", "factor", "float", 4, false)]
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public float factor;
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[DNAFieldAttribute(5, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
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public ShaderFxData_Runtime runtime;
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public ColorizeShaderFxData() {
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this.shaderfx = default;
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this.mode = default;
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this.low_color = default;
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this.high_color = default;
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this.factor = default;
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this.flag = default;
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this._pad = default;
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this.runtime = default;
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}
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public ColorizeShaderFxData(ShaderFxData shaderfx, int mode, float[] low_color, float[] high_color, float factor, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.mode = mode;
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this.low_color = low_color;
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this.high_color = high_color;
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this.factor = factor;
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this.flag = flag;
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this._pad = _pad;
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this.runtime = runtime;
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}
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}
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}
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