Files
BlenderSharp/BlendFile/DNA/GreasePencilLayerTreeNode.cs
2025-02-19 17:07:50 +01:00

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(315, "GreasePencilLayerTreeNode")]
public class GreasePencilLayerTreeNode {
[DNAFieldAttribute(0, "GreasePencilLayerTreeNode", "*next", "GreasePencilLayerTreeNode", 4, true)]
public GreasePencilLayerTreeNode ptr_next;
[DNAFieldAttribute(1, "GreasePencilLayerTreeNode", "*prev", "GreasePencilLayerTreeNode", 4, true)]
public GreasePencilLayerTreeNode ptr_prev;
[DNAFieldAttribute(2, "GreasePencilLayerTreeGroup", "*parent", "GreasePencilLayerTreeGroup", 4, true)]
public GreasePencilLayerTreeGroup ptr_parent;
[DNAFieldAttribute(3, "char", "*name", "char", 4, true)]
public char ptr_name;
[DNAFieldAttribute(4, "int8_t", "type", "int8_t", 1, false)]
public sbyte type;
[DNAFieldAttribute(5, "uchar", "color[3]", "System.Byte[]", 3, false)]
public byte[] color = new System.Byte[3];
[DNAFieldAttribute(6, "int", "flag", "int", 4, false)]
public int flag;
public GreasePencilLayerTreeNode() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_parent = default;
this.ptr_name = default;
this.type = default;
this.color = default;
this.flag = default;
}
public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode ptr_next, GreasePencilLayerTreeNode ptr_prev, GreasePencilLayerTreeGroup ptr_parent, char ptr_name, sbyte type, byte[] color, int flag) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_parent = ptr_parent;
this.ptr_name = ptr_name;
this.type = type;
this.color = color;
this.flag = flag;
}
}
}