Files
BlenderSharp/BlendFile/DNA/ImageTile_Runtime.cs
2025-02-19 17:07:50 +01:00

40 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(328, "ImageTile_Runtime")]
public struct ImageTile_Runtime {
[DNAFieldAttribute(0, "int", "tilearray_layer", "int", 4, false)]
public int tilearray_layer;
[DNAFieldAttribute(1, "int", "_pad", "int", 4, false)]
public int _pad;
[DNAFieldAttribute(2, "int", "tilearray_offset[2]", "System.Int32[]", 8, false)]
public int[] tilearray_offset = new System.Int32[2];
[DNAFieldAttribute(3, "int", "tilearray_size[2]", "System.Int32[]", 8, false)]
public int[] tilearray_size = new System.Int32[2];
public ImageTile_Runtime() {
this.tilearray_layer = default;
this._pad = default;
this.tilearray_offset = default;
this.tilearray_size = default;
}
public ImageTile_Runtime(int tilearray_layer, int _pad, int[] tilearray_offset, int[] tilearray_size) {
this.tilearray_layer = tilearray_layer;
this._pad = _pad;
this.tilearray_offset = tilearray_offset;
this.tilearray_size = tilearray_size;
}
}
}