Files
BlenderSharp/BlendFile/DNA/Mask.cs
2025-02-19 17:07:50 +01:00

64 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(406, "Mask")]
public class Mask {
[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 4, true)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16, false)]
public DrawDataList drawdata;
[DNAFieldAttribute(3, "ListBase", "masklayers", "ListBase", 16, false)]
public ListBase masklayers;
[DNAFieldAttribute(4, "int", "masklay_act", "int", 4, false)]
public int masklay_act;
[DNAFieldAttribute(5, "int", "masklay_tot", "int", 4, false)]
public int masklay_tot;
[DNAFieldAttribute(6, "int", "sfra", "int", 4, false)]
public int sfra;
[DNAFieldAttribute(7, "int", "efra", "int", 4, false)]
public int efra;
[DNAFieldAttribute(8, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(9, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public Mask() {
this.id = default;
this.ptr_adt = default;
this.drawdata = default;
this.masklayers = default;
this.masklay_act = default;
this.masklay_tot = default;
this.sfra = default;
this.efra = default;
this.flag = default;
this._pad = default;
}
public Mask(ID id, AnimData ptr_adt, DrawDataList drawdata, ListBase masklayers, int masklay_act, int masklay_tot, int sfra, int efra, int flag, char[] _pad) {
this.id = id;
this.ptr_adt = ptr_adt;
this.drawdata = drawdata;
this.masklayers = masklayers;
this.masklay_act = masklay_act;
this.masklay_tot = masklay_tot;
this.sfra = sfra;
this.efra = efra;
this.flag = flag;
this._pad = _pad;
}
}
}