Files
BlenderSharp/BlendFile/DNA/MaskSplinePoint.cs
2025-02-19 17:07:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(409, "MaskSplinePoint")]
public class MaskSplinePoint {
[DNAFieldAttribute(0, "BezTriple", "bezt", "BezTriple", 72, false)]
public BezTriple bezt;
[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(2, "int", "tot_uw", "int", 4, false)]
public int tot_uw;
[DNAFieldAttribute(3, "MaskSplinePointUW", "*uw", "MaskSplinePointUW", 4, true)]
public MaskSplinePointUW ptr_uw;
[DNAFieldAttribute(4, "MaskParent", "parent", "MaskParent", 184, false)]
public MaskParent parent;
public MaskSplinePoint() {
this.bezt = default;
this._pad = default;
this.tot_uw = default;
this.ptr_uw = default;
this.parent = default;
}
public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW ptr_uw, MaskParent parent) {
this.bezt = bezt;
this._pad = _pad;
this.tot_uw = tot_uw;
this.ptr_uw = ptr_uw;
this.parent = parent;
}
}
}