44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(741, "NodeForeachGeometryElementInputItems")]
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public class NodeForeachGeometryElementInputItems {
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[DNAFieldAttribute(0, "NodeForeachGeometryElementInputItem", "*items", "NodeForeachGeometryElementInputItem", 4, true)]
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public NodeForeachGeometryElementInputItem ptr_items;
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[DNAFieldAttribute(1, "int", "items_num", "int", 4, false)]
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public int items_num;
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[DNAFieldAttribute(2, "int", "active_index", "int", 4, false)]
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public int active_index;
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[DNAFieldAttribute(3, "int", "next_identifier", "int", 4, false)]
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public int next_identifier;
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[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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public NodeForeachGeometryElementInputItems() {
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this.ptr_items = default;
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this.items_num = default;
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this.active_index = default;
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this.next_identifier = default;
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this._pad = default;
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}
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public NodeForeachGeometryElementInputItems(NodeForeachGeometryElementInputItem ptr_items, int items_num, int active_index, int next_identifier, char[] _pad) {
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this.ptr_items = ptr_items;
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this.items_num = items_num;
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this.active_index = active_index;
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this.next_identifier = next_identifier;
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this._pad = _pad;
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}
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}
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}
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