Files
BlenderSharp/BlendFile/DNA/NodeGeometrySimulationOutput.cs
2025-02-19 17:07:50 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(733, "NodeGeometrySimulationOutput")]
public class NodeGeometrySimulationOutput {
[DNAFieldAttribute(0, "NodeSimulationItem", "*items", "NodeSimulationItem", 4, true)]
public NodeSimulationItem ptr_items;
[DNAFieldAttribute(1, "int", "items_num", "int", 4, false)]
public int items_num;
[DNAFieldAttribute(2, "int", "active_index", "int", 4, false)]
public int active_index;
[DNAFieldAttribute(3, "int", "next_identifier", "int", 4, false)]
public int next_identifier;
[DNAFieldAttribute(4, "int", "_pad", "int", 4, false)]
public int _pad;
public NodeGeometrySimulationOutput() {
this.ptr_items = default;
this.items_num = default;
this.active_index = default;
this.next_identifier = default;
this._pad = default;
}
public NodeGeometrySimulationOutput(NodeSimulationItem ptr_items, int items_num, int active_index, int next_identifier, int _pad) {
this.ptr_items = ptr_items;
this.items_num = items_num;
this.active_index = active_index;
this.next_identifier = next_identifier;
this._pad = _pad;
}
}
}