Files
BlenderSharp/BlendFile/DNA/NodeKeyingScreenData.cs
2025-02-19 17:07:50 +01:00

32 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(656, "NodeKeyingScreenData")]
public struct NodeKeyingScreenData {
[DNAFieldAttribute(0, "char", "tracking_object[64]", "System.Char[]", 64, false)]
public char[] tracking_object = new System.Char[64];
[DNAFieldAttribute(1, "float", "smoothness", "float", 4, false)]
public float smoothness;
public NodeKeyingScreenData() {
this.tracking_object = default;
this.smoothness = default;
}
public NodeKeyingScreenData(char[] tracking_object, float smoothness) {
this.tracking_object = tracking_object;
this.smoothness = smoothness;
}
}
}