44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(640, "NodeTexBrick")]
|
|
public struct NodeTexBrick {
|
|
[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960, false)]
|
|
public NodeTexBase @base;
|
|
[DNAFieldAttribute(1, "int", "offset_freq", "int", 4, false)]
|
|
public int offset_freq;
|
|
[DNAFieldAttribute(2, "int", "squash_freq", "int", 4, false)]
|
|
public int squash_freq;
|
|
[DNAFieldAttribute(3, "float", "offset", "float", 4, false)]
|
|
public float offset;
|
|
[DNAFieldAttribute(4, "float", "squash", "float", 4, false)]
|
|
public float squash;
|
|
public NodeTexBrick() {
|
|
this.@base = default;
|
|
this.offset_freq = default;
|
|
this.squash_freq = default;
|
|
this.offset = default;
|
|
this.squash = default;
|
|
}
|
|
public NodeTexBrick(NodeTexBase @base, int offset_freq, int squash_freq, float offset, float squash) {
|
|
this.@base = @base;
|
|
this.offset_freq = offset_freq;
|
|
this.squash_freq = squash_freq;
|
|
this.offset = offset;
|
|
this.squash = squash;
|
|
}
|
|
}
|
|
}
|