Files
BlenderSharp/BlendFile/DNA/NodeTexBrick.cs
2025-02-19 17:07:50 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(640, "NodeTexBrick")]
public struct NodeTexBrick {
[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960, false)]
public NodeTexBase @base;
[DNAFieldAttribute(1, "int", "offset_freq", "int", 4, false)]
public int offset_freq;
[DNAFieldAttribute(2, "int", "squash_freq", "int", 4, false)]
public int squash_freq;
[DNAFieldAttribute(3, "float", "offset", "float", 4, false)]
public float offset;
[DNAFieldAttribute(4, "float", "squash", "float", 4, false)]
public float squash;
public NodeTexBrick() {
this.@base = default;
this.offset_freq = default;
this.squash_freq = default;
this.offset = default;
this.squash = default;
}
public NodeTexBrick(NodeTexBase @base, int offset_freq, int squash_freq, float offset, float squash) {
this.@base = @base;
this.offset_freq = offset_freq;
this.squash_freq = squash_freq;
this.offset = offset;
this.squash = squash;
}
}
}