68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(283, "OutlineGpencilModifierData")]
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public class OutlineGpencilModifierData {
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 4, true)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "Material", "*material", "Material", 4, true)]
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public Material ptr_material;
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[DNAFieldAttribute(3, "char", "layername[64]", "System.Char[]", 64, false)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(4, "int", "pass_index", "int", 4, false)]
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public int pass_index;
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[DNAFieldAttribute(5, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(6, "int", "thickness", "int", 4, false)]
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public int thickness;
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[DNAFieldAttribute(7, "float", "sample_length", "float", 4, false)]
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public float sample_length;
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[DNAFieldAttribute(8, "int", "subdiv", "int", 4, false)]
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public int subdiv;
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[DNAFieldAttribute(9, "int", "layer_pass", "int", 4, false)]
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public int layer_pass;
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[DNAFieldAttribute(10, "Material", "*outline_material", "Material", 4, true)]
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public Material ptr_outline_material;
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public OutlineGpencilModifierData() {
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this.modifier = default;
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this.ptr_object = default;
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this.ptr_material = default;
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this.layername = default;
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this.pass_index = default;
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this.flag = default;
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this.thickness = default;
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this.sample_length = default;
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this.subdiv = default;
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this.layer_pass = default;
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this.ptr_outline_material = default;
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}
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public OutlineGpencilModifierData(GpencilModifierData modifier, Object ptr_object, Material ptr_material, char[] layername, int pass_index, int flag, int thickness, float sample_length, int subdiv, int layer_pass, Material ptr_outline_material) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.ptr_material = ptr_material;
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this.layername = layername;
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this.pass_index = pass_index;
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this.flag = flag;
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this.thickness = thickness;
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this.sample_length = sample_length;
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this.subdiv = subdiv;
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this.layer_pass = layer_pass;
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this.ptr_outline_material = ptr_outline_material;
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}
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}
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}
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