Files
BlenderSharp/BlendFile/DNA/PixelShaderFxData.cs
2025-02-19 17:07:50 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(921, "PixelShaderFxData")]
public struct PixelShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 12, false)]
public int[] size = new System.Int32[3];
[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 16, false)]
public float[] rgba = new System.Single[4];
[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
public ShaderFxData_Runtime runtime;
public PixelShaderFxData() {
this.shaderfx = default;
this.size = default;
this.flag = default;
this.rgba = default;
this.runtime = default;
}
public PixelShaderFxData(ShaderFxData shaderfx, int[] size, int flag, float[] rgba, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.size = size;
this.flag = flag;
this.rgba = rgba;
this.runtime = runtime;
}
}
}