Files
BlenderSharp/BlendFile/DNA/Sequence.cs
2025-02-19 17:07:50 +01:00

364 lines
15 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(885, "Sequence")]
public class Sequence {
[DNAFieldAttribute(0, "Sequence", "*next", "Sequence", 4, true)]
public Sequence ptr_next;
[DNAFieldAttribute(1, "Sequence", "*prev", "Sequence", 4, true)]
public Sequence ptr_prev;
[DNAFieldAttribute(2, "void", "*tmp", "void", 4, true)]
public object ptr_tmp;
[DNAFieldAttribute(3, "void", "*lib", "void", 4, true)]
public object ptr_lib;
[DNAFieldAttribute(4, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(5, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(6, "int", "type", "int", 4, false)]
public int type;
[DNAFieldAttribute(7, "int", "len", "int", 4, false)]
public int len;
[DNAFieldAttribute(8, "float", "start", "float", 4, false)]
public float start;
[DNAFieldAttribute(9, "float", "startofs", "float", 4, false)]
public float startofs;
[DNAFieldAttribute(10, "float", "endofs", "float", 4, false)]
public float endofs;
[DNAFieldAttribute(11, "float", "startstill", "float", 4, false)]
public float startstill;
[DNAFieldAttribute(12, "float", "endstill", "float", 4, false)]
public float endstill;
[DNAFieldAttribute(13, "int", "machine", "int", 4, false)]
public int machine;
[DNAFieldAttribute(14, "int", "startdisp", "int", 4, false)]
public int startdisp;
[DNAFieldAttribute(15, "int", "enddisp", "int", 4, false)]
public int enddisp;
[DNAFieldAttribute(16, "float", "sat", "float", 4, false)]
public float sat;
[DNAFieldAttribute(17, "float", "mul", "float", 4, false)]
public float mul;
[DNAFieldAttribute(18, "short", "streamindex", "short", 2, false)]
public short streamindex;
[DNAFieldAttribute(19, "short", "_pad", "short", 2, false)]
public short _pad;
[DNAFieldAttribute(20, "int", "multicam_source", "int", 4, false)]
public int multicam_source;
[DNAFieldAttribute(21, "int", "clip_flag", "int", 4, false)]
public int clip_flag;
[DNAFieldAttribute(22, "Strip", "*strip", "Strip", 4, true)]
public Strip ptr_strip;
[DNAFieldAttribute(23, "Ipo", "*ipo", "Ipo", 4, true)]
public Ipo ptr_ipo;
[DNAFieldAttribute(24, "Scene", "*scene", "Scene", 4, true)]
public Scene ptr_scene;
[DNAFieldAttribute(25, "Object", "*scene_camera", "Object", 4, true)]
public Object ptr_scene_camera;
[DNAFieldAttribute(26, "MovieClip", "*clip", "MovieClip", 4, true)]
public MovieClip ptr_clip;
[DNAFieldAttribute(27, "Mask", "*mask", "Mask", 4, true)]
public Mask ptr_mask;
[DNAFieldAttribute(28, "ListBase", "anims", "ListBase", 16, false)]
public ListBase anims;
[DNAFieldAttribute(29, "float", "effect_fader", "float", 4, false)]
public float effect_fader;
[DNAFieldAttribute(30, "float", "speed_fader", "float", 4, false)]
public float speed_fader;
[DNAFieldAttribute(31, "Sequence", "*seq1", "Sequence", 4, true)]
public Sequence ptr_seq1;
[DNAFieldAttribute(32, "Sequence", "*seq2", "Sequence", 4, true)]
public Sequence ptr_seq2;
[DNAFieldAttribute(33, "void", "*_pad7", "void", 4, true)]
public object ptr__pad7;
[DNAFieldAttribute(34, "int", "_pad8[2]", "System.Int32[]", 8, false)]
public int[] _pad8 = new System.Int32[2];
[DNAFieldAttribute(35, "ListBase", "seqbase", "ListBase", 16, false)]
public ListBase seqbase;
[DNAFieldAttribute(36, "ListBase", "channels", "ListBase", 16, false)]
public ListBase channels;
[DNAFieldAttribute(37, "ListBase", "connections", "ListBase", 16, false)]
public ListBase connections;
[DNAFieldAttribute(38, "bSound", "*sound", "bSound", 4, true)]
public bSound ptr_sound;
[DNAFieldAttribute(39, "void", "*scene_sound", "void", 4, true)]
public object ptr_scene_sound;
[DNAFieldAttribute(40, "float", "volume", "float", 4, false)]
public float volume;
[DNAFieldAttribute(41, "float", "pitch", "float", 4, false)]
public float pitch;
[DNAFieldAttribute(42, "float", "pan", "float", 4, false)]
public float pan;
[DNAFieldAttribute(43, "float", "strobe", "float", 4, false)]
public float strobe;
[DNAFieldAttribute(44, "float", "sound_offset", "float", 4, false)]
public float sound_offset;
[DNAFieldAttribute(45, "char", "_pad4[4]", "System.Char[]", 4, false)]
public char[] _pad4 = new System.Char[4];
[DNAFieldAttribute(46, "void", "*effectdata", "void", 4, true)]
public object ptr_effectdata;
[DNAFieldAttribute(47, "int", "anim_startofs", "int", 4, false)]
public int anim_startofs;
[DNAFieldAttribute(48, "int", "anim_endofs", "int", 4, false)]
public int anim_endofs;
[DNAFieldAttribute(49, "int", "blend_mode", "int", 4, false)]
public int blend_mode;
[DNAFieldAttribute(50, "float", "blend_opacity", "float", 4, false)]
public float blend_opacity;
[DNAFieldAttribute(51, "int8_t", "color_tag", "int8_t", 1, false)]
public sbyte color_tag;
[DNAFieldAttribute(52, "char", "alpha_mode", "char", 1, false)]
public char alpha_mode;
[DNAFieldAttribute(53, "char", "_pad2[2]", "System.Char[]", 2, false)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(54, "int", "cache_flag", "int", 4, false)]
public int cache_flag;
[DNAFieldAttribute(55, "int", "sfra", "int", 4, false)]
public int sfra;
[DNAFieldAttribute(56, "char", "views_format", "char", 1, false)]
public char views_format;
[DNAFieldAttribute(57, "char", "_pad3[3]", "System.Char[]", 3, false)]
public char[] _pad3 = new System.Char[3];
[DNAFieldAttribute(58, "Stereo3dFormat", "*stereo3d_format", "Stereo3dFormat", 4, true)]
public Stereo3dFormat ptr_stereo3d_format;
[DNAFieldAttribute(59, "IDProperty", "*prop", "IDProperty", 4, true)]
public IDProperty ptr_prop;
[DNAFieldAttribute(60, "ListBase", "modifiers", "ListBase", 16, false)]
public ListBase modifiers;
[DNAFieldAttribute(61, "float", "media_playback_rate", "float", 4, false)]
public float media_playback_rate;
[DNAFieldAttribute(62, "float", "speed_factor", "float", 4, false)]
public float speed_factor;
[DNAFieldAttribute(63, "SeqRetimingHandle", "*retiming_handles", "SeqRetimingHandle", 4, true)]
public SeqRetimingHandle ptr_retiming_handles;
[DNAFieldAttribute(64, "void", "*_pad5", "void", 4, true)]
public object ptr__pad5;
[DNAFieldAttribute(65, "int", "retiming_handle_num", "int", 4, false)]
public int retiming_handle_num;
[DNAFieldAttribute(66, "char", "_pad6[4]", "System.Char[]", 4, false)]
public char[] _pad6 = new System.Char[4];
[DNAFieldAttribute(67, "SequenceRuntime", "runtime", "SequenceRuntime", 8, false)]
public SequenceRuntime runtime;
public Sequence() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_tmp = default;
this.ptr_lib = default;
this.name = default;
this.flag = default;
this.type = default;
this.len = default;
this.start = default;
this.startofs = default;
this.endofs = default;
this.startstill = default;
this.endstill = default;
this.machine = default;
this.startdisp = default;
this.enddisp = default;
this.sat = default;
this.mul = default;
this.streamindex = default;
this._pad = default;
this.multicam_source = default;
this.clip_flag = default;
this.ptr_strip = default;
this.ptr_ipo = default;
this.ptr_scene = default;
this.ptr_scene_camera = default;
this.ptr_clip = default;
this.ptr_mask = default;
this.anims = default;
this.effect_fader = default;
this.speed_fader = default;
this.ptr_seq1 = default;
this.ptr_seq2 = default;
this.ptr__pad7 = default;
this._pad8 = default;
this.seqbase = default;
this.channels = default;
this.connections = default;
this.ptr_sound = default;
this.ptr_scene_sound = default;
this.volume = default;
this.pitch = default;
this.pan = default;
this.strobe = default;
this.sound_offset = default;
this._pad4 = default;
this.ptr_effectdata = default;
this.anim_startofs = default;
this.anim_endofs = default;
this.blend_mode = default;
this.blend_opacity = default;
this.color_tag = default;
this.alpha_mode = default;
this._pad2 = default;
this.cache_flag = default;
this.sfra = default;
this.views_format = default;
this._pad3 = default;
this.ptr_stereo3d_format = default;
this.ptr_prop = default;
this.modifiers = default;
this.media_playback_rate = default;
this.speed_factor = default;
this.ptr_retiming_handles = default;
this.ptr__pad5 = default;
this.retiming_handle_num = default;
this._pad6 = default;
this.runtime = default;
}
public Sequence(
Sequence ptr_next,
Sequence ptr_prev,
object ptr_tmp,
object ptr_lib,
char[] name,
int flag,
int type,
int len,
float start,
float startofs,
float endofs,
float startstill,
float endstill,
int machine,
int startdisp,
int enddisp,
float sat,
float mul,
short streamindex,
short _pad,
int multicam_source,
int clip_flag,
Strip ptr_strip,
Ipo ptr_ipo,
Scene ptr_scene,
Object ptr_scene_camera,
MovieClip ptr_clip,
Mask ptr_mask,
ListBase anims,
float effect_fader,
float speed_fader,
Sequence ptr_seq1,
Sequence ptr_seq2,
object ptr__pad7,
int[] _pad8,
ListBase seqbase,
ListBase channels,
ListBase connections,
bSound ptr_sound,
object ptr_scene_sound,
float volume,
float pitch,
float pan,
float strobe,
float sound_offset,
char[] _pad4,
object ptr_effectdata,
int anim_startofs,
int anim_endofs,
int blend_mode,
float blend_opacity,
sbyte color_tag,
char alpha_mode,
char[] _pad2,
int cache_flag,
int sfra,
char views_format,
char[] _pad3,
Stereo3dFormat ptr_stereo3d_format,
IDProperty ptr_prop,
ListBase modifiers,
float media_playback_rate,
float speed_factor,
SeqRetimingHandle ptr_retiming_handles,
object ptr__pad5,
int retiming_handle_num,
char[] _pad6,
SequenceRuntime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_tmp = ptr_tmp;
this.ptr_lib = ptr_lib;
this.name = name;
this.flag = flag;
this.type = type;
this.len = len;
this.start = start;
this.startofs = startofs;
this.endofs = endofs;
this.startstill = startstill;
this.endstill = endstill;
this.machine = machine;
this.startdisp = startdisp;
this.enddisp = enddisp;
this.sat = sat;
this.mul = mul;
this.streamindex = streamindex;
this._pad = _pad;
this.multicam_source = multicam_source;
this.clip_flag = clip_flag;
this.ptr_strip = ptr_strip;
this.ptr_ipo = ptr_ipo;
this.ptr_scene = ptr_scene;
this.ptr_scene_camera = ptr_scene_camera;
this.ptr_clip = ptr_clip;
this.ptr_mask = ptr_mask;
this.anims = anims;
this.effect_fader = effect_fader;
this.speed_fader = speed_fader;
this.ptr_seq1 = ptr_seq1;
this.ptr_seq2 = ptr_seq2;
this.ptr__pad7 = ptr__pad7;
this._pad8 = _pad8;
this.seqbase = seqbase;
this.channels = channels;
this.connections = connections;
this.ptr_sound = ptr_sound;
this.ptr_scene_sound = ptr_scene_sound;
this.volume = volume;
this.pitch = pitch;
this.pan = pan;
this.strobe = strobe;
this.sound_offset = sound_offset;
this._pad4 = _pad4;
this.ptr_effectdata = ptr_effectdata;
this.anim_startofs = anim_startofs;
this.anim_endofs = anim_endofs;
this.blend_mode = blend_mode;
this.blend_opacity = blend_opacity;
this.color_tag = color_tag;
this.alpha_mode = alpha_mode;
this._pad2 = _pad2;
this.cache_flag = cache_flag;
this.sfra = sfra;
this.views_format = views_format;
this._pad3 = _pad3;
this.ptr_stereo3d_format = ptr_stereo3d_format;
this.ptr_prop = ptr_prop;
this.modifiers = modifiers;
this.media_playback_rate = media_playback_rate;
this.speed_factor = speed_factor;
this.ptr_retiming_handles = ptr_retiming_handles;
this.ptr__pad5 = ptr__pad5;
this.retiming_handle_num = retiming_handle_num;
this._pad6 = _pad6;
this.runtime = runtime;
}
}
}