Files
BlenderSharp/BlendFile/DNA/SolidLight.cs
2025-02-19 17:07:50 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1007, "SolidLight")]
public struct SolidLight {
[DNAFieldAttribute(0, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(1, "float", "smooth", "float", 4, false)]
public float smooth;
[DNAFieldAttribute(2, "float", "col[4]", "System.Single[]", 16, false)]
public float[] col = new System.Single[4];
[DNAFieldAttribute(3, "float", "spec[4]", "System.Single[]", 16, false)]
public float[] spec = new System.Single[4];
[DNAFieldAttribute(4, "float", "vec[4]", "System.Single[]", 16, false)]
public float[] vec = new System.Single[4];
public SolidLight() {
this.flag = default;
this.smooth = default;
this.col = default;
this.spec = default;
this.vec = default;
}
public SolidLight(int flag, float smooth, float[] col, float[] spec, float[] vec) {
this.flag = flag;
this.smooth = smooth;
this.col = col;
this.spec = spec;
this.vec = vec;
}
}
}