Files
BlenderSharp/BlendFile/DNA/UserDef_Experimental.cs
2025-02-19 17:07:50 +01:00

139 lines
7.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1012, "UserDef_Experimental")]
public struct UserDef_Experimental {
[DNAFieldAttribute(0, "char", "use_undo_legacy", "char", 1, false)]
public char use_undo_legacy;
[DNAFieldAttribute(1, "char", "no_override_auto_resync", "char", 1, false)]
public char no_override_auto_resync;
[DNAFieldAttribute(2, "char", "use_cycles_debug", "char", 1, false)]
public char use_cycles_debug;
[DNAFieldAttribute(3, "char", "use_eevee_debug", "char", 1, false)]
public char use_eevee_debug;
[DNAFieldAttribute(4, "char", "show_asset_debug_info", "char", 1, false)]
public char show_asset_debug_info;
[DNAFieldAttribute(5, "char", "no_asset_indexing", "char", 1, false)]
public char no_asset_indexing;
[DNAFieldAttribute(6, "char", "use_viewport_debug", "char", 1, false)]
public char use_viewport_debug;
[DNAFieldAttribute(7, "char", "use_all_linked_data_direct", "char", 1, false)]
public char use_all_linked_data_direct;
[DNAFieldAttribute(8, "char", "use_extensions_debug", "char", 1, false)]
public char use_extensions_debug;
[DNAFieldAttribute(9, "char", "use_recompute_usercount_on_save_debug", "char", 1, false)]
public char use_recompute_usercount_on_save_debug;
[DNAFieldAttribute(10, "char", "SANITIZE_AFTER_HERE", "char", 1, false)]
public char SANITIZE_AFTER_HERE;
[DNAFieldAttribute(11, "char", "use_new_curves_tools", "char", 1, false)]
public char use_new_curves_tools;
[DNAFieldAttribute(12, "char", "use_new_point_cloud_type", "char", 1, false)]
public char use_new_point_cloud_type;
[DNAFieldAttribute(13, "char", "use_sculpt_tools_tilt", "char", 1, false)]
public char use_sculpt_tools_tilt;
[DNAFieldAttribute(14, "char", "use_extended_asset_browser", "char", 1, false)]
public char use_extended_asset_browser;
[DNAFieldAttribute(15, "char", "use_sculpt_texture_paint", "char", 1, false)]
public char use_sculpt_texture_paint;
[DNAFieldAttribute(16, "char", "enable_overlay_next", "char", 1, false)]
public char enable_overlay_next;
[DNAFieldAttribute(17, "char", "use_new_volume_nodes", "char", 1, false)]
public char use_new_volume_nodes;
[DNAFieldAttribute(18, "char", "use_new_file_import_nodes", "char", 1, false)]
public char use_new_file_import_nodes;
[DNAFieldAttribute(19, "char", "use_shader_node_previews", "char", 1, false)]
public char use_shader_node_previews;
[DNAFieldAttribute(20, "char", "use_animation_baklava", "char", 1, false)]
public char use_animation_baklava;
[DNAFieldAttribute(21, "char", "enable_new_cpu_compositor", "char", 1, false)]
public char enable_new_cpu_compositor;
[DNAFieldAttribute(22, "char", "_pad[2]", "System.Char[]", 2, false)]
public char[] _pad = new System.Char[2];
public UserDef_Experimental() {
this.use_undo_legacy = default;
this.no_override_auto_resync = default;
this.use_cycles_debug = default;
this.use_eevee_debug = default;
this.show_asset_debug_info = default;
this.no_asset_indexing = default;
this.use_viewport_debug = default;
this.use_all_linked_data_direct = default;
this.use_extensions_debug = default;
this.use_recompute_usercount_on_save_debug = default;
this.SANITIZE_AFTER_HERE = default;
this.use_new_curves_tools = default;
this.use_new_point_cloud_type = default;
this.use_sculpt_tools_tilt = default;
this.use_extended_asset_browser = default;
this.use_sculpt_texture_paint = default;
this.enable_overlay_next = default;
this.use_new_volume_nodes = default;
this.use_new_file_import_nodes = default;
this.use_shader_node_previews = default;
this.use_animation_baklava = default;
this.enable_new_cpu_compositor = default;
this._pad = default;
}
public UserDef_Experimental(
char use_undo_legacy,
char no_override_auto_resync,
char use_cycles_debug,
char use_eevee_debug,
char show_asset_debug_info,
char no_asset_indexing,
char use_viewport_debug,
char use_all_linked_data_direct,
char use_extensions_debug,
char use_recompute_usercount_on_save_debug,
char SANITIZE_AFTER_HERE,
char use_new_curves_tools,
char use_new_point_cloud_type,
char use_sculpt_tools_tilt,
char use_extended_asset_browser,
char use_sculpt_texture_paint,
char enable_overlay_next,
char use_new_volume_nodes,
char use_new_file_import_nodes,
char use_shader_node_previews,
char use_animation_baklava,
char enable_new_cpu_compositor,
char[] _pad) {
this.use_undo_legacy = use_undo_legacy;
this.no_override_auto_resync = no_override_auto_resync;
this.use_cycles_debug = use_cycles_debug;
this.use_eevee_debug = use_eevee_debug;
this.show_asset_debug_info = show_asset_debug_info;
this.no_asset_indexing = no_asset_indexing;
this.use_viewport_debug = use_viewport_debug;
this.use_all_linked_data_direct = use_all_linked_data_direct;
this.use_extensions_debug = use_extensions_debug;
this.use_recompute_usercount_on_save_debug = use_recompute_usercount_on_save_debug;
this.SANITIZE_AFTER_HERE = SANITIZE_AFTER_HERE;
this.use_new_curves_tools = use_new_curves_tools;
this.use_new_point_cloud_type = use_new_point_cloud_type;
this.use_sculpt_tools_tilt = use_sculpt_tools_tilt;
this.use_extended_asset_browser = use_extended_asset_browser;
this.use_sculpt_texture_paint = use_sculpt_texture_paint;
this.enable_overlay_next = enable_overlay_next;
this.use_new_volume_nodes = use_new_volume_nodes;
this.use_new_file_import_nodes = use_new_file_import_nodes;
this.use_shader_node_previews = use_shader_node_previews;
this.use_animation_baklava = use_animation_baklava;
this.enable_new_cpu_compositor = enable_new_cpu_compositor;
this._pad = _pad;
}
}
}