52 lines
2.3 KiB
C#
52 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(839, "View3DCursor")]
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public struct View3DCursor {
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[DNAFieldAttribute(0, "float", "location[3]", "System.Single[]", 12, false)]
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public float[] location = new System.Single[3];
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[DNAFieldAttribute(1, "float", "rotation_quaternion[4]", "System.Single[]", 16, false)]
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public float[] rotation_quaternion = new System.Single[4];
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[DNAFieldAttribute(2, "float", "rotation_euler[3]", "System.Single[]", 12, false)]
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public float[] rotation_euler = new System.Single[3];
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[DNAFieldAttribute(3, "float", "rotation_axis[3]", "System.Single[]", 12, false)]
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public float[] rotation_axis = new System.Single[3];
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[DNAFieldAttribute(4, "float", "rotation_angle", "float", 4, false)]
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public float rotation_angle;
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[DNAFieldAttribute(5, "short", "rotation_mode", "short", 2, false)]
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public short rotation_mode;
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[DNAFieldAttribute(6, "char", "_pad[6]", "System.Char[]", 6, false)]
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public char[] _pad = new System.Char[6];
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public View3DCursor() {
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this.location = default;
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this.rotation_quaternion = default;
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this.rotation_euler = default;
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this.rotation_axis = default;
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this.rotation_angle = default;
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this.rotation_mode = default;
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this._pad = default;
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}
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public View3DCursor(float[] location, float[] rotation_quaternion, float[] rotation_euler, float[] rotation_axis, float rotation_angle, short rotation_mode, char[] _pad) {
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this.location = location;
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this.rotation_quaternion = rotation_quaternion;
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this.rotation_euler = rotation_euler;
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this.rotation_axis = rotation_axis;
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this.rotation_angle = rotation_angle;
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this.rotation_mode = rotation_mode;
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this._pad = _pad;
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}
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}
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}
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