Files
BlenderSharp/BlendFile/DNA/ViewLayer.cs
2025-02-19 17:07:50 +01:00

169 lines
7.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(163, "ViewLayer")]
public class ViewLayer {
[DNAFieldAttribute(0, "ViewLayer", "*next", "ViewLayer", 4, true)]
public ViewLayer ptr_next;
[DNAFieldAttribute(1, "ViewLayer", "*prev", "ViewLayer", 4, true)]
public ViewLayer ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(4, "char", "_pad[6]", "System.Char[]", 6, false)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(5, "ListBase", "object_bases", "ListBase", 16, false)]
public ListBase object_bases;
[DNAFieldAttribute(6, "SceneStats", "*stats", "SceneStats", 4, true)]
public SceneStats ptr_stats;
[DNAFieldAttribute(7, "Base", "*basact", "Base", 4, true)]
public Base ptr_basact;
[DNAFieldAttribute(8, "ListBase", "layer_collections", "ListBase", 16, false)]
public ListBase layer_collections;
[DNAFieldAttribute(9, "LayerCollection", "*active_collection", "LayerCollection", 4, true)]
public LayerCollection ptr_active_collection;
[DNAFieldAttribute(10, "int", "layflag", "int", 4, false)]
public int layflag;
[DNAFieldAttribute(11, "int", "passflag", "int", 4, false)]
public int passflag;
[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4, false)]
public float pass_alpha_threshold;
[DNAFieldAttribute(13, "short", "cryptomatte_flag", "short", 2, false)]
public short cryptomatte_flag;
[DNAFieldAttribute(14, "short", "cryptomatte_levels", "short", 2, false)]
public short cryptomatte_levels;
[DNAFieldAttribute(15, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(16, "int", "samples", "int", 4, false)]
public int samples;
[DNAFieldAttribute(17, "Material", "*mat_override", "Material", 4, true)]
public Material ptr_mat_override;
[DNAFieldAttribute(18, "World", "*world_override", "World", 4, true)]
public World ptr_world_override;
[DNAFieldAttribute(19, "IDProperty", "*id_properties", "IDProperty", 4, true)]
public IDProperty ptr_id_properties;
[DNAFieldAttribute(20, "FreestyleConfig", "freestyle_config", "FreestyleConfig", 56, false)]
public FreestyleConfig freestyle_config;
[DNAFieldAttribute(21, "ViewLayerEEVEE", "eevee", "ViewLayerEEVEE", 8, false)]
public ViewLayerEEVEE eevee;
[DNAFieldAttribute(22, "ListBase", "aovs", "ListBase", 16, false)]
public ListBase aovs;
[DNAFieldAttribute(23, "ViewLayerAOV", "*active_aov", "ViewLayerAOV", 4, true)]
public ViewLayerAOV ptr_active_aov;
[DNAFieldAttribute(24, "ListBase", "lightgroups", "ListBase", 16, false)]
public ListBase lightgroups;
[DNAFieldAttribute(25, "ViewLayerLightgroup", "*active_lightgroup", "ViewLayerLightgroup", 4, true)]
public ViewLayerLightgroup ptr_active_lightgroup;
[DNAFieldAttribute(26, "ListBase", "drawdata", "ListBase", 16, false)]
public ListBase drawdata;
[DNAFieldAttribute(27, "Base", "**object_bases_array", "Base", 4, true)]
public Base ptr_ptr_object_bases_array;
[DNAFieldAttribute(28, "GHash", "*object_bases_hash", "GHash", 4, true)]
public GHash ptr_object_bases_hash;
public ViewLayer() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.flag = default;
this._pad = default;
this.object_bases = default;
this.ptr_stats = default;
this.ptr_basact = default;
this.layer_collections = default;
this.ptr_active_collection = default;
this.layflag = default;
this.passflag = default;
this.pass_alpha_threshold = default;
this.cryptomatte_flag = default;
this.cryptomatte_levels = default;
this._pad1 = default;
this.samples = default;
this.ptr_mat_override = default;
this.ptr_world_override = default;
this.ptr_id_properties = default;
this.freestyle_config = default;
this.eevee = default;
this.aovs = default;
this.ptr_active_aov = default;
this.lightgroups = default;
this.ptr_active_lightgroup = default;
this.drawdata = default;
this.ptr_ptr_object_bases_array = default;
this.ptr_object_bases_hash = default;
}
public ViewLayer(
ViewLayer ptr_next,
ViewLayer ptr_prev,
char[] name,
short flag,
char[] _pad,
ListBase object_bases,
SceneStats ptr_stats,
Base ptr_basact,
ListBase layer_collections,
LayerCollection ptr_active_collection,
int layflag,
int passflag,
float pass_alpha_threshold,
short cryptomatte_flag,
short cryptomatte_levels,
char[] _pad1,
int samples,
Material ptr_mat_override,
World ptr_world_override,
IDProperty ptr_id_properties,
FreestyleConfig freestyle_config,
ViewLayerEEVEE eevee,
ListBase aovs,
ViewLayerAOV ptr_active_aov,
ListBase lightgroups,
ViewLayerLightgroup ptr_active_lightgroup,
ListBase drawdata,
Base ptr_ptr_object_bases_array,
GHash ptr_object_bases_hash) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.flag = flag;
this._pad = _pad;
this.object_bases = object_bases;
this.ptr_stats = ptr_stats;
this.ptr_basact = ptr_basact;
this.layer_collections = layer_collections;
this.ptr_active_collection = ptr_active_collection;
this.layflag = layflag;
this.passflag = passflag;
this.pass_alpha_threshold = pass_alpha_threshold;
this.cryptomatte_flag = cryptomatte_flag;
this.cryptomatte_levels = cryptomatte_levels;
this._pad1 = _pad1;
this.samples = samples;
this.ptr_mat_override = ptr_mat_override;
this.ptr_world_override = ptr_world_override;
this.ptr_id_properties = ptr_id_properties;
this.freestyle_config = freestyle_config;
this.eevee = eevee;
this.aovs = aovs;
this.ptr_active_aov = ptr_active_aov;
this.lightgroups = lightgroups;
this.ptr_active_lightgroup = ptr_active_lightgroup;
this.drawdata = drawdata;
this.ptr_ptr_object_bases_array = ptr_ptr_object_bases_array;
this.ptr_object_bases_hash = ptr_object_bases_hash;
}
}
}