144 lines
5.8 KiB
C#
144 lines
5.8 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(460, "WaveModifierData")]
|
|
public class WaveModifierData {
|
|
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
|
|
public ModifierData modifier;
|
|
[DNAFieldAttribute(1, "Tex", "*texture", "Tex", 4, true)]
|
|
public Tex ptr_texture;
|
|
[DNAFieldAttribute(2, "Object", "*map_object", "Object", 4, true)]
|
|
public Object ptr_map_object;
|
|
[DNAFieldAttribute(3, "char", "map_bone[64]", "System.Char[]", 64, false)]
|
|
public char[] map_bone = new System.Char[64];
|
|
[DNAFieldAttribute(4, "char", "uvlayer_name[68]", "System.Char[]", 68, false)]
|
|
public char[] uvlayer_name = new System.Char[68];
|
|
[DNAFieldAttribute(5, "char", "_pad1[4]", "System.Char[]", 4, false)]
|
|
public char[] _pad1 = new System.Char[4];
|
|
[DNAFieldAttribute(6, "int", "uvlayer_tmp", "int", 4, false)]
|
|
public int uvlayer_tmp;
|
|
[DNAFieldAttribute(7, "int", "texmapping", "int", 4, false)]
|
|
public int texmapping;
|
|
[DNAFieldAttribute(8, "Object", "*objectcenter", "Object", 4, true)]
|
|
public Object ptr_objectcenter;
|
|
[DNAFieldAttribute(9, "char", "defgrp_name[64]", "System.Char[]", 64, false)]
|
|
public char[] defgrp_name = new System.Char[64];
|
|
[DNAFieldAttribute(10, "short", "flag", "short", 2, false)]
|
|
public short flag;
|
|
[DNAFieldAttribute(11, "char", "_pad2[2]", "System.Char[]", 2, false)]
|
|
public char[] _pad2 = new System.Char[2];
|
|
[DNAFieldAttribute(12, "float", "startx", "float", 4, false)]
|
|
public float startx;
|
|
[DNAFieldAttribute(13, "float", "starty", "float", 4, false)]
|
|
public float starty;
|
|
[DNAFieldAttribute(14, "float", "height", "float", 4, false)]
|
|
public float height;
|
|
[DNAFieldAttribute(15, "float", "width", "float", 4, false)]
|
|
public float width;
|
|
[DNAFieldAttribute(16, "float", "narrow", "float", 4, false)]
|
|
public float narrow;
|
|
[DNAFieldAttribute(17, "float", "speed", "float", 4, false)]
|
|
public float speed;
|
|
[DNAFieldAttribute(18, "float", "damp", "float", 4, false)]
|
|
public float damp;
|
|
[DNAFieldAttribute(19, "float", "falloff", "float", 4, false)]
|
|
public float falloff;
|
|
[DNAFieldAttribute(20, "float", "timeoffs", "float", 4, false)]
|
|
public float timeoffs;
|
|
[DNAFieldAttribute(21, "float", "lifetime", "float", 4, false)]
|
|
public float lifetime;
|
|
[DNAFieldAttribute(22, "char", "_pad3[4]", "System.Char[]", 4, false)]
|
|
public char[] _pad3 = new System.Char[4];
|
|
[DNAFieldAttribute(23, "void", "*_pad4", "void", 4, true)]
|
|
public object ptr__pad4;
|
|
public WaveModifierData() {
|
|
this.modifier = default;
|
|
this.ptr_texture = default;
|
|
this.ptr_map_object = default;
|
|
this.map_bone = default;
|
|
this.uvlayer_name = default;
|
|
this._pad1 = default;
|
|
this.uvlayer_tmp = default;
|
|
this.texmapping = default;
|
|
this.ptr_objectcenter = default;
|
|
this.defgrp_name = default;
|
|
this.flag = default;
|
|
this._pad2 = default;
|
|
this.startx = default;
|
|
this.starty = default;
|
|
this.height = default;
|
|
this.width = default;
|
|
this.narrow = default;
|
|
this.speed = default;
|
|
this.damp = default;
|
|
this.falloff = default;
|
|
this.timeoffs = default;
|
|
this.lifetime = default;
|
|
this._pad3 = default;
|
|
this.ptr__pad4 = default;
|
|
}
|
|
public WaveModifierData(
|
|
ModifierData modifier,
|
|
Tex ptr_texture,
|
|
Object ptr_map_object,
|
|
char[] map_bone,
|
|
char[] uvlayer_name,
|
|
char[] _pad1,
|
|
int uvlayer_tmp,
|
|
int texmapping,
|
|
Object ptr_objectcenter,
|
|
char[] defgrp_name,
|
|
short flag,
|
|
char[] _pad2,
|
|
float startx,
|
|
float starty,
|
|
float height,
|
|
float width,
|
|
float narrow,
|
|
float speed,
|
|
float damp,
|
|
float falloff,
|
|
float timeoffs,
|
|
float lifetime,
|
|
char[] _pad3,
|
|
object ptr__pad4) {
|
|
this.modifier = modifier;
|
|
this.ptr_texture = ptr_texture;
|
|
this.ptr_map_object = ptr_map_object;
|
|
this.map_bone = map_bone;
|
|
this.uvlayer_name = uvlayer_name;
|
|
this._pad1 = _pad1;
|
|
this.uvlayer_tmp = uvlayer_tmp;
|
|
this.texmapping = texmapping;
|
|
this.ptr_objectcenter = ptr_objectcenter;
|
|
this.defgrp_name = defgrp_name;
|
|
this.flag = flag;
|
|
this._pad2 = _pad2;
|
|
this.startx = startx;
|
|
this.starty = starty;
|
|
this.height = height;
|
|
this.width = width;
|
|
this.narrow = narrow;
|
|
this.speed = speed;
|
|
this.damp = damp;
|
|
this.falloff = falloff;
|
|
this.timeoffs = timeoffs;
|
|
this.lifetime = lifetime;
|
|
this._pad3 = _pad3;
|
|
this.ptr__pad4 = ptr__pad4;
|
|
}
|
|
}
|
|
}
|