Files
BlenderSharp/BlendFile/DNA/WireframeModifierData.cs
2025-02-19 17:07:50 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(505, "WireframeModifierData")]
public struct WireframeModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", "defgrp_name[64]", "System.Char[]", 64, false)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(2, "float", "offset", "float", 4, false)]
public float offset;
[DNAFieldAttribute(3, "float", "offset_fac", "float", 4, false)]
public float offset_fac;
[DNAFieldAttribute(4, "float", "offset_fac_vg", "float", 4, false)]
public float offset_fac_vg;
[DNAFieldAttribute(5, "float", "crease_weight", "float", 4, false)]
public float crease_weight;
[DNAFieldAttribute(6, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(7, "short", "mat_ofs", "short", 2, false)]
public short mat_ofs;
[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public WireframeModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.offset = default;
this.offset_fac = default;
this.offset_fac_vg = default;
this.crease_weight = default;
this.flag = default;
this.mat_ofs = default;
this._pad = default;
}
public WireframeModifierData(ModifierData modifier, char[] defgrp_name, float offset, float offset_fac, float offset_fac_vg, float crease_weight, short flag, short mat_ofs, char[] _pad) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.offset = offset;
this.offset_fac = offset_fac;
this.offset_fac_vg = offset_fac_vg;
this.crease_weight = crease_weight;
this.flag = flag;
this.mat_ofs = mat_ofs;
this._pad = _pad;
}
}
}