Files
BlenderSharp/BlendFile/DNA/uiWidgetColors.cs
2025-02-19 17:07:50 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(989, "uiWidgetColors")]
public struct uiWidgetColors {
[DNAFieldAttribute(0, "char", "outline[4]", "System.Char[]", 4, false)]
public char[] outline = new System.Char[4];
[DNAFieldAttribute(1, "char", "inner[4]", "System.Char[]", 4, false)]
public char[] inner = new System.Char[4];
[DNAFieldAttribute(2, "char", "inner_sel[4]", "System.Char[]", 4, false)]
public char[] inner_sel = new System.Char[4];
[DNAFieldAttribute(3, "char", "item[4]", "System.Char[]", 4, false)]
public char[] item = new System.Char[4];
[DNAFieldAttribute(4, "char", "text[4]", "System.Char[]", 4, false)]
public char[] text = new System.Char[4];
[DNAFieldAttribute(5, "char", "text_sel[4]", "System.Char[]", 4, false)]
public char[] text_sel = new System.Char[4];
[DNAFieldAttribute(6, "char", "shaded", "char", 1, false)]
public char shaded;
[DNAFieldAttribute(7, "char", "_pad0[7]", "System.Char[]", 7, false)]
public char[] _pad0 = new System.Char[7];
[DNAFieldAttribute(8, "short", "shadetop", "short", 2, false)]
public short shadetop;
[DNAFieldAttribute(9, "short", "shadedown", "short", 2, false)]
public short shadedown;
[DNAFieldAttribute(10, "float", "roundness", "float", 4, false)]
public float roundness;
public uiWidgetColors() {
this.outline = default;
this.inner = default;
this.inner_sel = default;
this.item = default;
this.text = default;
this.text_sel = default;
this.shaded = default;
this._pad0 = default;
this.shadetop = default;
this.shadedown = default;
this.roundness = default;
}
public uiWidgetColors(char[] outline, char[] inner, char[] inner_sel, char[] item, char[] text, char[] text_sel, char shaded, char[] _pad0, short shadetop, short shadedown, float roundness) {
this.outline = outline;
this.inner = inner;
this.inner_sel = inner_sel;
this.item = item;
this.text = text;
this.text_sel = text_sel;
this.shaded = shaded;
this._pad0 = _pad0;
this.shadetop = shadetop;
this.shadedown = shadedown;
this.roundness = roundness;
}
}
}