44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(778, "BoidParticle", 56)]
|
|
public class BoidParticle {
|
|
[DNAFieldAttribute(8, "Object", 0, "*ground", "Object", true, 0)]
|
|
public Object ground;
|
|
[DNAFieldAttribute(20, "BoidData", 1, "data", "BoidData", false, 8)]
|
|
public BoidData data;
|
|
[DNAArrayAttribute(12, "float", 2, "gravity[3]", "System.Single[]", 3, false, 28)]
|
|
public float[] gravity = new System.Single[3];
|
|
[DNAArrayAttribute(12, "float", 3, "wander[3]", "System.Single[]", 3, false, 40)]
|
|
public float[] wander = new System.Single[3];
|
|
[DNAArrayAttribute(4, "char", 4, "_pad0[4]", "System.Char[]", 4, false, 52)]
|
|
public char[] _pad0 = new System.Char[4];
|
|
public BoidParticle() {
|
|
this.ground = default;
|
|
this.data = default;
|
|
this.gravity = default;
|
|
this.wander = default;
|
|
this._pad0 = default;
|
|
}
|
|
public BoidParticle(Object ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) {
|
|
this.ground = ground;
|
|
this.data = data;
|
|
this.gravity = gravity;
|
|
this.wander = wander;
|
|
this._pad0 = _pad0;
|
|
}
|
|
}
|
|
}
|