Files
BlenderSharp/BlendFile/DNA/BoneCollection.cs
2025-03-12 19:02:40 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(105, "BoneCollection", 120)]
public class BoneCollection {
[DNAFieldAttribute(8, "BoneCollection", 0, "*next", "BoneCollection", true, 0)]
public BoneCollection next;
[DNAFieldAttribute(8, "BoneCollection", 1, "*prev", "BoneCollection", true, 8)]
public BoneCollection prev;
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(16, "ListBase", 3, "bones", "ListBase", false, 80)]
public ListBase bones;
[DNAFieldAttribute(1, "uchar", 4, "flags", "uchar", false, 96)]
public byte flags;
[DNAArrayAttribute(7, "uchar", 5, "_pad0[7]", "System.Byte[]", 7, false, 97)]
public byte[] _pad0 = new System.Byte[7];
[DNAFieldAttribute(4, "int", 6, "child_index", "int", false, 104)]
public int child_index;
[DNAFieldAttribute(4, "int", 7, "child_count", "int", false, 108)]
public int child_count;
[DNAFieldAttribute(8, "IDProperty", 8, "*prop", "IDProperty", true, 112)]
public IDProperty prop;
public BoneCollection() {
this.next = default;
this.prev = default;
this.name = default;
this.bones = default;
this.flags = default;
this._pad0 = default;
this.child_index = default;
this.child_count = default;
this.prop = default;
}
public BoneCollection(BoneCollection next, BoneCollection prev, char[] name, ListBase bones, byte flags, byte[] _pad0, int child_index, int child_count, IDProperty prop) {
this.next = next;
this.prev = prev;
this.name = name;
this.bones = bones;
this.flags = flags;
this._pad0 = _pad0;
this.child_index = child_index;
this.child_count = child_count;
this.prop = prop;
}
}
}