60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(459, "CastModifierData", 216)]
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public class CastModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
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public Object @object;
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[DNAFieldAttribute(4, "float", 2, "fac", "float", false, 128)]
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public float fac;
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[DNAFieldAttribute(4, "float", 3, "radius", "float", false, 132)]
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public float radius;
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[DNAFieldAttribute(4, "float", 4, "size", "float", false, 136)]
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public float size;
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[DNAArrayAttribute(64, "char", 5, "defgrp_name[64]", "System.Char[]", 64, false, 140)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 204)]
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public short flag;
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[DNAFieldAttribute(2, "short", 7, "type", "short", false, 206)]
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public short type;
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[DNAFieldAttribute(8, "void", 8, "*_pad1", "void", true, 208)]
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public object _pad1;
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public CastModifierData() {
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this.modifier = default;
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this.@object = default;
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this.fac = default;
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this.radius = default;
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this.size = default;
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this.defgrp_name = default;
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this.flag = default;
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this.type = default;
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this._pad1 = default;
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}
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public CastModifierData(ModifierData modifier, Object @object, float fac, float radius, float size, char[] defgrp_name, short flag, short type, object _pad1) {
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this.modifier = modifier;
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this.@object = @object;
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this.fac = fac;
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this.radius = radius;
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this.size = size;
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this.defgrp_name = defgrp_name;
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this.flag = flag;
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this.type = type;
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this._pad1 = _pad1;
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}
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}
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}
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