Files
BlenderSharp/BlendFile/DNA/FreestyleModuleConfig.cs
2025-03-12 19:02:40 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(251, "FreestyleModuleConfig", 32)]
public class FreestyleModuleConfig {
[DNAFieldAttribute(8, "FreestyleModuleConfig", 0, "*next", "FreestyleModuleConfig", true, 0)]
public FreestyleModuleConfig next;
[DNAFieldAttribute(8, "FreestyleModuleConfig", 1, "*prev", "FreestyleModuleConfig", true, 8)]
public FreestyleModuleConfig prev;
[DNAFieldAttribute(8, "Text", 2, "*script", "Text", true, 16)]
public Text script;
[DNAFieldAttribute(2, "short", 3, "is_displayed", "short", false, 24)]
public short is_displayed;
[DNAArrayAttribute(6, "char", 4, "_pad[6]", "System.Char[]", 6, false, 26)]
public char[] _pad = new System.Char[6];
public FreestyleModuleConfig() {
this.next = default;
this.prev = default;
this.script = default;
this.is_displayed = default;
this._pad = default;
}
public FreestyleModuleConfig(FreestyleModuleConfig next, FreestyleModuleConfig prev, Text script, short is_displayed, char[] _pad) {
this.next = next;
this.prev = prev;
this.script = script;
this.is_displayed = is_displayed;
this._pad = _pad;
}
}
}