Files
BlenderSharp/BlendFile/DNA/ImagePackedFile.cs
2025-03-12 19:02:40 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(325, "ImagePackedFile", 1056)]
public class ImagePackedFile {
[DNAFieldAttribute(8, "ImagePackedFile", 0, "*next", "ImagePackedFile", true, 0)]
public ImagePackedFile next;
[DNAFieldAttribute(8, "ImagePackedFile", 1, "*prev", "ImagePackedFile", true, 8)]
public ImagePackedFile prev;
[DNAFieldAttribute(8, "PackedFile", 2, "*packedfile", "PackedFile", true, 16)]
public PackedFile packedfile;
[DNAFieldAttribute(4, "int", 3, "view", "int", false, 24)]
public int view;
[DNAFieldAttribute(4, "int", 4, "tile_number", "int", false, 28)]
public int tile_number;
[DNAArrayAttribute(1024, "char", 5, "filepath[1024]", "System.Char[]", 1024, false, 32)]
public char[] filepath = new System.Char[1024];
public ImagePackedFile() {
this.next = default;
this.prev = default;
this.packedfile = default;
this.view = default;
this.tile_number = default;
this.filepath = default;
}
public ImagePackedFile(ImagePackedFile next, ImagePackedFile prev, PackedFile packedfile, int view, int tile_number, char[] filepath) {
this.next = next;
this.prev = prev;
this.packedfile = packedfile;
this.view = view;
this.tile_number = tile_number;
this.filepath = filepath;
}
}
}