80 lines
3.4 KiB
C#
80 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(808, "ImagePaintSettings", 184)]
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public class ImagePaintSettings {
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[DNAFieldAttribute(120, "Paint", 0, "paint", "Paint", false, 0)]
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public Paint paint;
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[DNAFieldAttribute(2, "short", 1, "flag", "short", false, 120)]
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public short flag;
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[DNAFieldAttribute(2, "short", 2, "missing_data", "short", false, 122)]
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public short missing_data;
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[DNAFieldAttribute(2, "short", 3, "seam_bleed", "short", false, 124)]
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public short seam_bleed;
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[DNAFieldAttribute(2, "short", 4, "normal_angle", "short", false, 126)]
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public short normal_angle;
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[DNAArrayAttribute(4, "short", 5, "screen_grab_size[2]", "System.Int16[]", 2, false, 128)]
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public short[] screen_grab_size = new System.Int16[2];
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[DNAFieldAttribute(4, "int", 6, "mode", "int", false, 132)]
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public int mode;
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[DNAFieldAttribute(8, "Image", 7, "*stencil", "Image", true, 136)]
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public Image stencil;
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[DNAFieldAttribute(8, "Image", 8, "*clone", "Image", true, 144)]
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public Image clone;
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[DNAFieldAttribute(8, "Image", 9, "*canvas", "Image", true, 152)]
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public Image canvas;
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[DNAArrayAttribute(12, "float", 10, "stencil_col[3]", "System.Single[]", 3, false, 160)]
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public float[] stencil_col = new System.Single[3];
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[DNAFieldAttribute(4, "float", 11, "dither", "float", false, 172)]
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public float dither;
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[DNAFieldAttribute(4, "int", 12, "interp", "int", false, 176)]
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public int interp;
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[DNAArrayAttribute(4, "char", 13, "_pad[4]", "System.Char[]", 4, false, 180)]
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public char[] _pad = new System.Char[4];
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public ImagePaintSettings() {
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this.paint = default;
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this.flag = default;
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this.missing_data = default;
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this.seam_bleed = default;
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this.normal_angle = default;
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this.screen_grab_size = default;
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this.mode = default;
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this.stencil = default;
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this.clone = default;
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this.canvas = default;
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this.stencil_col = default;
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this.dither = default;
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this.interp = default;
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this._pad = default;
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}
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public ImagePaintSettings(Paint paint, short flag, short missing_data, short seam_bleed, short normal_angle, short[] screen_grab_size, int mode, Image stencil, Image clone, Image canvas, float[] stencil_col, float dither, int interp, char[] _pad) {
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this.paint = paint;
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this.flag = flag;
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this.missing_data = missing_data;
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this.seam_bleed = seam_bleed;
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this.normal_angle = normal_angle;
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this.screen_grab_size = screen_grab_size;
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this.mode = mode;
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this.stencil = stencil;
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this.clone = clone;
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this.canvas = canvas;
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this.stencil_col = stencil_col;
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this.dither = dither;
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this.interp = interp;
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this._pad = _pad;
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}
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}
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}
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