Files
BlenderSharp/BlendFile/DNA/MultiplyGpencilModifierData.cs
2025-03-12 19:02:40 +01:00

80 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(297, "MultiplyGpencilModifierData", 280)]
public class MultiplyGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)]
public char[] layername = new System.Char[64];
[DNAArrayAttribute(64, "char", 3, "materialname[64]", "System.Char[]", 64, false, 176)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
public int pass_index;
[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)]
public int flag;
[DNAFieldAttribute(4, "int", 6, "layer_pass", "int", false, 248)]
public int layer_pass;
[DNAFieldAttribute(4, "int", 7, "flags", "int", false, 252)]
public int flags;
[DNAFieldAttribute(4, "int", 8, "duplications", "int", false, 256)]
public int duplications;
[DNAFieldAttribute(4, "float", 9, "distance", "float", false, 260)]
public float distance;
[DNAFieldAttribute(4, "float", 10, "offset", "float", false, 264)]
public float offset;
[DNAFieldAttribute(4, "float", 11, "fading_center", "float", false, 268)]
public float fading_center;
[DNAFieldAttribute(4, "float", 12, "fading_thickness", "float", false, 272)]
public float fading_thickness;
[DNAFieldAttribute(4, "float", 13, "fading_opacity", "float", false, 276)]
public float fading_opacity;
public MultiplyGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.materialname = default;
this.pass_index = default;
this.flag = default;
this.layer_pass = default;
this.flags = default;
this.duplications = default;
this.distance = default;
this.offset = default;
this.fading_center = default;
this.fading_thickness = default;
this.fading_opacity = default;
}
public MultiplyGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, int pass_index, int flag, int layer_pass, int flags, int duplications, float distance, float offset, float fading_center, float fading_thickness, float fading_opacity) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.materialname = materialname;
this.pass_index = pass_index;
this.flag = flag;
this.layer_pass = layer_pass;
this.flags = flags;
this.duplications = duplications;
this.distance = distance;
this.offset = offset;
this.fading_center = fading_center;
this.fading_thickness = fading_thickness;
this.fading_opacity = fading_opacity;
}
}
}