56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(626, "NodeTonemap", 32)]
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public class NodeTonemap {
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[DNAFieldAttribute(4, "float", 0, "key", "float", false, 0)]
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public float key;
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[DNAFieldAttribute(4, "float", 1, "offset", "float", false, 4)]
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public float offset;
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[DNAFieldAttribute(4, "float", 2, "gamma", "float", false, 8)]
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public float gamma;
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[DNAFieldAttribute(4, "float", 3, "f", "float", false, 12)]
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public float f;
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[DNAFieldAttribute(4, "float", 4, "m", "float", false, 16)]
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public float m;
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[DNAFieldAttribute(4, "float", 5, "a", "float", false, 20)]
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public float a;
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[DNAFieldAttribute(4, "float", 6, "c", "float", false, 24)]
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public float c;
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[DNAFieldAttribute(4, "int", 7, "type", "int", false, 28)]
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public int type;
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public NodeTonemap() {
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this.key = default;
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this.offset = default;
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this.gamma = default;
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this.f = default;
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this.m = default;
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this.a = default;
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this.c = default;
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this.type = default;
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}
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public NodeTonemap(float key, float offset, float gamma, float f, float m, float a, float c, int type) {
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this.key = key;
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this.offset = offset;
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this.gamma = gamma;
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this.f = f;
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this.m = m;
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this.a = a;
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this.c = c;
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this.type = type;
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}
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}
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}
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