Files
BlenderSharp/BlendFile/DNA/ParticleDupliWeight.cs
2025-03-12 19:02:40 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(782, "ParticleDupliWeight", 32)]
public class ParticleDupliWeight {
[DNAFieldAttribute(8, "ParticleDupliWeight", 0, "*next", "ParticleDupliWeight", true, 0)]
public ParticleDupliWeight next;
[DNAFieldAttribute(8, "ParticleDupliWeight", 1, "*prev", "ParticleDupliWeight", true, 8)]
public ParticleDupliWeight prev;
[DNAFieldAttribute(8, "Object", 2, "*ob", "Object", true, 16)]
public Object ob;
[DNAFieldAttribute(2, "short", 3, "count", "short", false, 24)]
public short count;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 26)]
public short flag;
[DNAFieldAttribute(2, "short", 5, "index", "short", false, 28)]
public short index;
[DNAArrayAttribute(2, "char", 6, "_pad0[2]", "System.Char[]", 2, false, 30)]
public char[] _pad0 = new System.Char[2];
public ParticleDupliWeight() {
this.next = default;
this.prev = default;
this.ob = default;
this.count = default;
this.flag = default;
this.index = default;
this._pad0 = default;
}
public ParticleDupliWeight(ParticleDupliWeight next, ParticleDupliWeight prev, Object ob, short count, short flag, short index, char[] _pad0) {
this.next = next;
this.prev = prev;
this.ob = ob;
this.count = count;
this.flag = flag;
this.index = index;
this._pad0 = _pad0;
}
}
}