Files
BlenderSharp/BlendFile/DNA/ParticleEditSettings.cs
2025-03-12 19:02:40 +01:00

84 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(811, "ParticleEditSettings", 176)]
public class ParticleEditSettings {
[DNAFieldAttribute(2, "short", 0, "flag", "short", false, 0)]
public short flag;
[DNAFieldAttribute(2, "short", 1, "totrekey", "short", false, 2)]
public short totrekey;
[DNAFieldAttribute(2, "short", 2, "totaddkey", "short", false, 4)]
public short totaddkey;
[DNAFieldAttribute(2, "short", 3, "brushtype", "short", false, 6)]
public short brushtype;
[DNAArrayAttribute(112, "ParticleBrushData", 4, "brush[7]", "ParticleBrushData[]", 7, false, 8)]
public ParticleBrushData[] brush = new ParticleBrushData[7];
[DNAFieldAttribute(8, "void", 5, "*paintcursor", "void", true, 120)]
public object paintcursor;
[DNAFieldAttribute(4, "float", 6, "emitterdist", "float", false, 128)]
public float emitterdist;
[DNAArrayAttribute(4, "char", 7, "_pad0[4]", "System.Char[]", 4, false, 132)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(4, "int", 8, "selectmode", "int", false, 136)]
public int selectmode;
[DNAFieldAttribute(4, "int", 9, "edittype", "int", false, 140)]
public int edittype;
[DNAFieldAttribute(4, "int", 10, "draw_step", "int", false, 144)]
public int draw_step;
[DNAFieldAttribute(4, "int", 11, "fade_frames", "int", false, 148)]
public int fade_frames;
[DNAFieldAttribute(8, "Scene", 12, "*scene", "Scene", true, 152)]
public Scene scene;
[DNAFieldAttribute(8, "Object", 13, "*object", "Object", true, 160)]
public Object @object;
[DNAFieldAttribute(8, "Object", 14, "*shape_object", "Object", true, 168)]
public Object shape_object;
public ParticleEditSettings() {
this.flag = default;
this.totrekey = default;
this.totaddkey = default;
this.brushtype = default;
this.brush = default;
this.paintcursor = default;
this.emitterdist = default;
this._pad0 = default;
this.selectmode = default;
this.edittype = default;
this.draw_step = default;
this.fade_frames = default;
this.scene = default;
this.@object = default;
this.shape_object = default;
}
public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene scene, Object @object, Object shape_object) {
this.flag = flag;
this.totrekey = totrekey;
this.totaddkey = totaddkey;
this.brushtype = brushtype;
this.brush = brush;
this.paintcursor = paintcursor;
this.emitterdist = emitterdist;
this._pad0 = _pad0;
this.selectmode = selectmode;
this.edittype = edittype;
this.draw_step = draw_step;
this.fade_frames = fade_frames;
this.scene = scene;
this.@object = @object;
this.shape_object = shape_object;
}
}
}