64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(485, "SimpleDeformModifierData", 216)]
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public class SimpleDeformModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*origin", "Object", true, 120)]
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public Object origin;
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[DNAArrayAttribute(64, "char", 2, "vgroup_name[64]", "System.Char[]", 64, false, 128)]
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public char[] vgroup_name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 3, "factor", "float", false, 192)]
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public float factor;
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[DNAArrayAttribute(8, "float", 4, "limit[2]", "System.Single[]", 2, false, 196)]
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public float[] limit = new System.Single[2];
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[DNAFieldAttribute(1, "char", 5, "mode", "char", false, 204)]
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public char mode;
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[DNAFieldAttribute(1, "char", 6, "axis", "char", false, 205)]
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public char axis;
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[DNAFieldAttribute(1, "char", 7, "deform_axis", "char", false, 206)]
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public char deform_axis;
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[DNAFieldAttribute(1, "char", 8, "flag", "char", false, 207)]
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public char flag;
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[DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 208)]
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public object _pad1;
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public SimpleDeformModifierData() {
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this.modifier = default;
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this.origin = default;
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this.vgroup_name = default;
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this.factor = default;
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this.limit = default;
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this.mode = default;
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this.axis = default;
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this.deform_axis = default;
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this.flag = default;
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this._pad1 = default;
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}
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public SimpleDeformModifierData(ModifierData modifier, Object origin, char[] vgroup_name, float factor, float[] limit, char mode, char axis, char deform_axis, char flag, object _pad1) {
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this.modifier = modifier;
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this.origin = origin;
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this.vgroup_name = vgroup_name;
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this.factor = factor;
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this.limit = limit;
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this.mode = mode;
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this.axis = axis;
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this.deform_axis = deform_axis;
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this.flag = flag;
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this._pad1 = _pad1;
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}
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}
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}
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