Files
BlenderSharp/BlendFile/DNA/SpeedControlVars.cs
2025-03-04 18:48:04 +01:00

52 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(900, "SpeedControlVars", 32)]
public class SpeedControlVars {
[DNAFieldAttribute(8, "float", 0, "*frameMap", "float", true, 0)]
public float frameMap;
[DNAFieldAttribute(4, "float", 1, "globalSpeed", "float", false, 8)]
public float globalSpeed;
[DNAFieldAttribute(4, "int", 2, "flags", "int", false, 12)]
public int flags;
[DNAFieldAttribute(4, "int", 3, "speed_control_type", "int", false, 16)]
public int speed_control_type;
[DNAFieldAttribute(4, "float", 4, "speed_fader", "float", false, 20)]
public float speed_fader;
[DNAFieldAttribute(4, "float", 5, "speed_fader_length", "float", false, 24)]
public float speed_fader_length;
[DNAFieldAttribute(4, "float", 6, "speed_fader_frame_number", "float", false, 28)]
public float speed_fader_frame_number;
public SpeedControlVars() {
this.frameMap = default;
this.globalSpeed = default;
this.flags = default;
this.speed_control_type = default;
this.speed_fader = default;
this.speed_fader_length = default;
this.speed_fader_frame_number = default;
}
public SpeedControlVars(float frameMap, float globalSpeed, int flags, int speed_control_type, float speed_fader, float speed_fader_length, float speed_fader_frame_number) {
this.frameMap = frameMap;
this.globalSpeed = globalSpeed;
this.flags = flags;
this.speed_control_type = speed_control_type;
this.speed_fader = speed_fader;
this.speed_fader_length = speed_fader_length;
this.speed_fader_frame_number = speed_fader_frame_number;
}
}
}