Files
BlenderSharp/BlendFile/DNA/bActionModifier.cs
2025-03-12 19:02:40 +01:00

64 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(562, "bActionModifier", 72)]
public class bActionModifier {
[DNAFieldAttribute(8, "bActionModifier", 0, "*next", "bActionModifier", true, 0)]
public bActionModifier next;
[DNAFieldAttribute(8, "bActionModifier", 1, "*prev", "bActionModifier", true, 8)]
public bActionModifier prev;
[DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)]
public short type;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)]
public short flag;
[DNAArrayAttribute(32, "char", 4, "channel[32]", "System.Char[]", 32, false, 20)]
public char[] channel = new System.Char[32];
[DNAFieldAttribute(4, "float", 5, "noisesize", "float", false, 52)]
public float noisesize;
[DNAFieldAttribute(4, "float", 6, "turbul", "float", false, 56)]
public float turbul;
[DNAFieldAttribute(2, "short", 7, "channels", "short", false, 60)]
public short channels;
[DNAFieldAttribute(2, "short", 8, "no_rot_axis", "short", false, 62)]
public short no_rot_axis;
[DNAFieldAttribute(8, "Object", 9, "*ob", "Object", true, 64)]
public Object ob;
public bActionModifier() {
this.next = default;
this.prev = default;
this.type = default;
this.flag = default;
this.channel = default;
this.noisesize = default;
this.turbul = default;
this.channels = default;
this.no_rot_axis = default;
this.ob = default;
}
public bActionModifier(bActionModifier next, bActionModifier prev, short type, short flag, char[] channel, float noisesize, float turbul, short channels, short no_rot_axis, Object ob) {
this.next = next;
this.prev = prev;
this.type = type;
this.flag = flag;
this.channel = channel;
this.noisesize = noisesize;
this.turbul = turbul;
this.channels = channels;
this.no_rot_axis = no_rot_axis;
this.ob = ob;
}
}
}