179 lines
7.2 KiB
C#
179 lines
7.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(575, "bNode", 360)]
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public class bNode {
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[DNAFieldAttribute(8, "bNode", 0, "*next", "bNode", true, 0)]
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public bNode next;
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[DNAFieldAttribute(8, "bNode", 1, "*prev", "bNode", true, 8)]
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public bNode prev;
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[DNAFieldAttribute(16, "ListBase", 2, "inputs", "ListBase", false, 16)]
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public ListBase inputs;
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[DNAFieldAttribute(16, "ListBase", 3, "outputs", "ListBase", false, 32)]
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public ListBase outputs;
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[DNAArrayAttribute(64, "char", 4, "name[64]", "System.Char[]", 64, false, 48)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 5, "identifier", "int", false, 112)]
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public int identifier;
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[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 116)]
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public int flag;
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[DNAArrayAttribute(64, "char", 7, "idname[64]", "System.Char[]", 64, false, 120)]
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public char[] idname = new System.Char[64];
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[DNAFieldAttribute(8, "bNodeTypeHandle", 8, "*typeinfo", "bNodeTypeHandle", true, 184)]
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public bNodeTypeHandle typeinfo;
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[DNAFieldAttribute(2, "short", 9, "type", "short", false, 192)]
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public short type;
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[DNAFieldAttribute(2, "short", 10, "ui_order", "short", false, 194)]
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public short ui_order;
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[DNAFieldAttribute(2, "short", 11, "custom1", "short", false, 196)]
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public short custom1;
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[DNAFieldAttribute(2, "short", 12, "custom2", "short", false, 198)]
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public short custom2;
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[DNAFieldAttribute(4, "float", 13, "custom3", "float", false, 200)]
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public float custom3;
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[DNAFieldAttribute(4, "float", 14, "custom4", "float", false, 204)]
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public float custom4;
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[DNAFieldAttribute(1, "int8_t", 15, "warning_propagation", "int8_t", false, 208)]
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public sbyte warning_propagation;
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[DNAArrayAttribute(7, "char", 16, "_pad[7]", "System.Char[]", 7, false, 209)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(8, "ID", 17, "*id", "ID", true, 216)]
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public ID id;
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[DNAFieldAttribute(8, "void", 18, "*storage", "void", true, 224)]
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public object storage;
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[DNAFieldAttribute(8, "IDProperty", 19, "*prop", "IDProperty", true, 232)]
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public IDProperty prop;
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[DNAFieldAttribute(8, "bNode", 20, "*parent", "bNode", true, 240)]
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public bNode parent;
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[DNAFieldAttribute(4, "float", 21, "locx", "float", false, 248)]
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public float locx;
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[DNAFieldAttribute(4, "float", 22, "locy", "float", false, 252)]
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public float locy;
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[DNAFieldAttribute(4, "float", 23, "width", "float", false, 256)]
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public float width;
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[DNAFieldAttribute(4, "float", 24, "height", "float", false, 260)]
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public float height;
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[DNAFieldAttribute(4, "float", 25, "offsetx", "float", false, 264)]
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public float offsetx;
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[DNAFieldAttribute(4, "float", 26, "offsety", "float", false, 268)]
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public float offsety;
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[DNAArrayAttribute(64, "char", 27, "label[64]", "System.Char[]", 64, false, 272)]
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public char[] label = new System.Char[64];
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[DNAArrayAttribute(12, "float", 28, "color[3]", "System.Single[]", 3, false, 336)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(4, "int", 29, "num_panel_states", "int", false, 348)]
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public int num_panel_states;
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[DNAFieldAttribute(8, "bNodeRuntimeHandle", 31, "*runtime", "bNodeRuntimeHandle", true, 352)]
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public bNodeRuntimeHandle runtime;
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public bNode() {
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this.next = default;
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this.prev = default;
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this.inputs = default;
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this.outputs = default;
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this.name = default;
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this.identifier = default;
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this.flag = default;
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this.idname = default;
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this.typeinfo = default;
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this.type = default;
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this.ui_order = default;
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this.custom1 = default;
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this.custom2 = default;
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this.custom3 = default;
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this.custom4 = default;
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this.warning_propagation = default;
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this._pad = default;
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this.id = default;
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this.storage = default;
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this.prop = default;
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this.parent = default;
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this.locx = default;
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this.locy = default;
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this.width = default;
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this.height = default;
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this.offsetx = default;
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this.offsety = default;
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this.label = default;
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this.color = default;
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this.num_panel_states = default;
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this.runtime = default;
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}
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public bNode(
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bNode next,
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bNode prev,
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ListBase inputs,
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ListBase outputs,
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char[] name,
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int identifier,
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int flag,
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char[] idname,
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bNodeTypeHandle typeinfo,
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short type,
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short ui_order,
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short custom1,
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short custom2,
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float custom3,
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float custom4,
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sbyte warning_propagation,
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char[] _pad,
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ID id,
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object storage,
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IDProperty prop,
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bNode parent,
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float locx,
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float locy,
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float width,
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float height,
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float offsetx,
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float offsety,
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char[] label,
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float[] color,
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int num_panel_states,
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bNodeRuntimeHandle runtime) {
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this.next = next;
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this.prev = prev;
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this.inputs = inputs;
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this.outputs = outputs;
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this.name = name;
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this.identifier = identifier;
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this.flag = flag;
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this.idname = idname;
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this.typeinfo = typeinfo;
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this.type = type;
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this.ui_order = ui_order;
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this.custom1 = custom1;
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this.custom2 = custom2;
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this.custom3 = custom3;
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this.custom4 = custom4;
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this.warning_propagation = warning_propagation;
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this._pad = _pad;
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this.id = id;
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this.storage = storage;
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this.prop = prop;
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this.parent = parent;
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this.locx = locx;
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this.locy = locy;
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this.width = width;
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this.height = height;
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this.offsetx = offsetx;
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this.offsety = offsety;
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this.label = label;
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this.color = color;
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this.num_panel_states = num_panel_states;
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this.runtime = runtime;
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}
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}
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}
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