Files
BlenderSharp/BlendFile/DNA/bUserAssetShelfSettings.cs
2025-03-12 19:02:40 +01:00

40 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1014, "bUserAssetShelfSettings", 96)]
public class bUserAssetShelfSettings {
[DNAFieldAttribute(8, "bUserAssetShelfSettings", 0, "*next", "bUserAssetShelfSettings", true, 0)]
public bUserAssetShelfSettings next;
[DNAFieldAttribute(8, "bUserAssetShelfSettings", 1, "*prev", "bUserAssetShelfSettings", true, 8)]
public bUserAssetShelfSettings prev;
[DNAArrayAttribute(64, "char", 2, "shelf_idname[64]", "System.Char[]", 64, false, 16)]
public char[] shelf_idname = new System.Char[64];
[DNAFieldAttribute(16, "ListBase", 3, "enabled_catalog_paths", "ListBase", false, 80)]
public ListBase enabled_catalog_paths;
public bUserAssetShelfSettings() {
this.next = default;
this.prev = default;
this.shelf_idname = default;
this.enabled_catalog_paths = default;
}
public bUserAssetShelfSettings(bUserAssetShelfSettings next, bUserAssetShelfSettings prev, char[] shelf_idname, ListBase enabled_catalog_paths) {
this.next = next;
this.prev = prev;
this.shelf_idname = shelf_idname;
this.enabled_catalog_paths = enabled_catalog_paths;
}
}
}