72 lines
2.9 KiB
C#
72 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(987, "uiFontStyle", 32)]
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public class uiFontStyle {
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[DNAFieldAttribute(2, "short", 0, "uifont_id", "short", false, 0)]
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public short uifont_id;
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[DNAArrayAttribute(2, "char", 1, "_pad1[2]", "System.Char[]", 2, false, 2)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(4, "float", 2, "points", "float", false, 4)]
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public float points;
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[DNAFieldAttribute(2, "short", 3, "italic", "short", false, 8)]
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public short italic;
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[DNAFieldAttribute(2, "short", 4, "bold", "short", false, 10)]
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public short bold;
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[DNAFieldAttribute(2, "short", 5, "shadow", "short", false, 12)]
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public short shadow;
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[DNAFieldAttribute(2, "short", 6, "shadx", "short", false, 14)]
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public short shadx;
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[DNAFieldAttribute(2, "short", 7, "shady", "short", false, 16)]
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public short shady;
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[DNAArrayAttribute(2, "char", 8, "_pad0[2]", "System.Char[]", 2, false, 18)]
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public char[] _pad0 = new System.Char[2];
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[DNAFieldAttribute(4, "float", 9, "shadowalpha", "float", false, 20)]
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public float shadowalpha;
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[DNAFieldAttribute(4, "float", 10, "shadowcolor", "float", false, 24)]
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public float shadowcolor;
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[DNAFieldAttribute(4, "int", 11, "character_weight", "int", false, 28)]
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public int character_weight;
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public uiFontStyle() {
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this.uifont_id = default;
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this._pad1 = default;
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this.points = default;
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this.italic = default;
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this.bold = default;
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this.shadow = default;
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this.shadx = default;
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this.shady = default;
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this._pad0 = default;
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this.shadowalpha = default;
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this.shadowcolor = default;
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this.character_weight = default;
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}
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public uiFontStyle(short uifont_id, char[] _pad1, float points, short italic, short bold, short shadow, short shadx, short shady, char[] _pad0, float shadowalpha, float shadowcolor, int character_weight) {
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this.uifont_id = uifont_id;
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this._pad1 = _pad1;
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this.points = points;
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this.italic = italic;
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this.bold = bold;
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this.shadow = shadow;
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this.shadx = shadx;
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this.shady = shady;
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this._pad0 = _pad0;
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this.shadowalpha = shadowalpha;
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this.shadowcolor = shadowcolor;
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this.character_weight = character_weight;
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}
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}
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}
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