56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(206, "BPoint", 36)]
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public class BPoint {
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[DNAFieldAttribute(16, "float", 0, "vec[4]", "System.Single[]", false, 0)]
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public float[] vec = new System.Single[4];
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[DNAFieldAttribute(4, "float", 1, "alfa", "float", false, 16)]
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public float alfa;
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[DNAFieldAttribute(4, "float", 2, "weight", "float", false, 20)]
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public float weight;
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[DNAFieldAttribute(1, "uchar", 3, "f1", "uchar", false, 24)]
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public byte f1;
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[DNAFieldAttribute(1, "char", 4, "_pad1[1]", "System.Char[]", false, 25)]
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public char[] _pad1 = new System.Char[1];
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[DNAFieldAttribute(2, "short", 5, "hide", "short", false, 26)]
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public short hide;
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[DNAFieldAttribute(4, "float", 6, "radius", "float", false, 28)]
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public float radius;
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[DNAFieldAttribute(4, "char", 7, "_pad[4]", "System.Char[]", false, 32)]
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public char[] _pad = new System.Char[4];
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public BPoint() {
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this.vec = default;
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this.alfa = default;
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this.weight = default;
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this.f1 = default;
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this._pad1 = default;
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this.hide = default;
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this.radius = default;
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this._pad = default;
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}
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public BPoint(float[] vec, float alfa, float weight, byte f1, char[] _pad1, short hide, float radius, char[] _pad) {
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this.vec = vec;
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this.alfa = alfa;
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this.weight = weight;
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this.f1 = f1;
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this._pad1 = _pad1;
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this.hide = hide;
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this.radius = radius;
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this._pad = _pad;
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}
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}
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}
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