Files
BlenderSharp/BlendFile/DNA/BuildGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

144 lines
6.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(285, "BuildGpencilModifierData", 376)]
public class BuildGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)]
public int pass_index;
[DNAFieldAttribute(64, "char", 4, "materialname[64]", "System.Char[]", false, 180)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 244)]
public int layer_pass;
[DNAFieldAttribute(4, "float", 6, "start_frame", "float", false, 248)]
public float start_frame;
[DNAFieldAttribute(4, "float", 7, "end_frame", "float", false, 252)]
public float end_frame;
[DNAFieldAttribute(4, "float", 8, "start_delay", "float", false, 256)]
public float start_delay;
[DNAFieldAttribute(4, "float", 9, "length", "float", false, 260)]
public float length;
[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 264)]
public short flag;
[DNAFieldAttribute(2, "short", 11, "mode", "short", false, 266)]
public short mode;
[DNAFieldAttribute(2, "short", 12, "transition", "short", false, 268)]
public short transition;
[DNAFieldAttribute(2, "short", 13, "time_alignment", "short", false, 270)]
public short time_alignment;
[DNAFieldAttribute(4, "float", 14, "speed_fac", "float", false, 272)]
public float speed_fac;
[DNAFieldAttribute(4, "float", 15, "speed_maxgap", "float", false, 276)]
public float speed_maxgap;
[DNAFieldAttribute(2, "short", 16, "time_mode", "short", false, 280)]
public short time_mode;
[DNAFieldAttribute(6, "char", 17, "_pad[6]", "System.Char[]", false, 282)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(8, "Object", 18, "*object", "Object", true, 288)]
public Object @object;
[DNAFieldAttribute(4, "float", 19, "percentage_fac", "float", false, 296)]
public float percentage_fac;
[DNAFieldAttribute(4, "float", 20, "fade_fac", "float", false, 300)]
public float fade_fac;
[DNAFieldAttribute(64, "char", 21, "target_vgname[64]", "System.Char[]", false, 304)]
public char[] target_vgname = new System.Char[64];
[DNAFieldAttribute(4, "float", 22, "fade_opacity_strength", "float", false, 368)]
public float fade_opacity_strength;
[DNAFieldAttribute(4, "float", 23, "fade_thickness_strength", "float", false, 372)]
public float fade_thickness_strength;
public BuildGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.pass_index = default;
this.materialname = default;
this.layer_pass = default;
this.start_frame = default;
this.end_frame = default;
this.start_delay = default;
this.length = default;
this.flag = default;
this.mode = default;
this.transition = default;
this.time_alignment = default;
this.speed_fac = default;
this.speed_maxgap = default;
this.time_mode = default;
this._pad = default;
this.@object = default;
this.percentage_fac = default;
this.fade_fac = default;
this.target_vgname = default;
this.fade_opacity_strength = default;
this.fade_thickness_strength = default;
}
public BuildGpencilModifierData(
GpencilModifierData modifier,
Material material,
char[] layername,
int pass_index,
char[] materialname,
int layer_pass,
float start_frame,
float end_frame,
float start_delay,
float length,
short flag,
short mode,
short transition,
short time_alignment,
float speed_fac,
float speed_maxgap,
short time_mode,
char[] _pad,
Object @object,
float percentage_fac,
float fade_fac,
char[] target_vgname,
float fade_opacity_strength,
float fade_thickness_strength) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.pass_index = pass_index;
this.materialname = materialname;
this.layer_pass = layer_pass;
this.start_frame = start_frame;
this.end_frame = end_frame;
this.start_delay = start_delay;
this.length = length;
this.flag = flag;
this.mode = mode;
this.transition = transition;
this.time_alignment = time_alignment;
this.speed_fac = speed_fac;
this.speed_maxgap = speed_maxgap;
this.time_mode = time_mode;
this._pad = _pad;
this.@object = @object;
this.percentage_fac = percentage_fac;
this.fade_fac = fade_fac;
this.target_vgname = target_vgname;
this.fade_opacity_strength = fade_opacity_strength;
this.fade_thickness_strength = fade_thickness_strength;
}
}
}