134 lines
5.5 KiB
C#
134 lines
5.5 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(232, "DynamicPaintBrushSettings", 96)]
|
|
public class DynamicPaintBrushSettings {
|
|
[DNAFieldAttribute(8, "DynamicPaintModifierData", 0, "*pmd", "DynamicPaintModifierData", true, 0)]
|
|
public DynamicPaintModifierData pmd;
|
|
[DNAFieldAttribute(8, "ParticleSystem", 1, "*psys", "ParticleSystem", true, 8)]
|
|
public ParticleSystem psys;
|
|
[DNAFieldAttribute(4, "int", 2, "flags", "int", false, 16)]
|
|
public int flags;
|
|
[DNAFieldAttribute(4, "int", 3, "collision", "int", false, 20)]
|
|
public int collision;
|
|
[DNAFieldAttribute(4, "float", 4, "r", "float", false, 24)]
|
|
public float r;
|
|
[DNAFieldAttribute(4, "float", 5, "g", "float", false, 28)]
|
|
public float g;
|
|
[DNAFieldAttribute(4, "float", 6, "b", "float", false, 32)]
|
|
public float b;
|
|
[DNAFieldAttribute(4, "float", 7, "alpha", "float", false, 36)]
|
|
public float alpha;
|
|
[DNAFieldAttribute(4, "float", 8, "wetness", "float", false, 40)]
|
|
public float wetness;
|
|
[DNAFieldAttribute(4, "float", 9, "particle_radius", "float", false, 44)]
|
|
public float particle_radius;
|
|
[DNAFieldAttribute(4, "float", 10, "particle_smooth", "float", false, 48)]
|
|
public float particle_smooth;
|
|
[DNAFieldAttribute(4, "float", 11, "paint_distance", "float", false, 52)]
|
|
public float paint_distance;
|
|
[DNAFieldAttribute(8, "ColorBand", 12, "*paint_ramp", "ColorBand", true, 56)]
|
|
public ColorBand paint_ramp;
|
|
[DNAFieldAttribute(8, "ColorBand", 13, "*vel_ramp", "ColorBand", true, 64)]
|
|
public ColorBand vel_ramp;
|
|
[DNAFieldAttribute(2, "short", 14, "proximity_falloff", "short", false, 72)]
|
|
public short proximity_falloff;
|
|
[DNAFieldAttribute(2, "short", 15, "wave_type", "short", false, 74)]
|
|
public short wave_type;
|
|
[DNAFieldAttribute(2, "short", 16, "ray_dir", "short", false, 76)]
|
|
public short ray_dir;
|
|
[DNAFieldAttribute(2, "char", 17, "_pad[2]", "System.Char[]", false, 78)]
|
|
public char[] _pad = new System.Char[2];
|
|
[DNAFieldAttribute(4, "float", 18, "wave_factor", "float", false, 80)]
|
|
public float wave_factor;
|
|
[DNAFieldAttribute(4, "float", 19, "wave_clamp", "float", false, 84)]
|
|
public float wave_clamp;
|
|
[DNAFieldAttribute(4, "float", 20, "max_velocity", "float", false, 88)]
|
|
public float max_velocity;
|
|
[DNAFieldAttribute(4, "float", 21, "smudge_strength", "float", false, 92)]
|
|
public float smudge_strength;
|
|
public DynamicPaintBrushSettings() {
|
|
this.pmd = default;
|
|
this.psys = default;
|
|
this.flags = default;
|
|
this.collision = default;
|
|
this.r = default;
|
|
this.g = default;
|
|
this.b = default;
|
|
this.alpha = default;
|
|
this.wetness = default;
|
|
this.particle_radius = default;
|
|
this.particle_smooth = default;
|
|
this.paint_distance = default;
|
|
this.paint_ramp = default;
|
|
this.vel_ramp = default;
|
|
this.proximity_falloff = default;
|
|
this.wave_type = default;
|
|
this.ray_dir = default;
|
|
this._pad = default;
|
|
this.wave_factor = default;
|
|
this.wave_clamp = default;
|
|
this.max_velocity = default;
|
|
this.smudge_strength = default;
|
|
}
|
|
public DynamicPaintBrushSettings(
|
|
DynamicPaintModifierData pmd,
|
|
ParticleSystem psys,
|
|
int flags,
|
|
int collision,
|
|
float r,
|
|
float g,
|
|
float b,
|
|
float alpha,
|
|
float wetness,
|
|
float particle_radius,
|
|
float particle_smooth,
|
|
float paint_distance,
|
|
ColorBand paint_ramp,
|
|
ColorBand vel_ramp,
|
|
short proximity_falloff,
|
|
short wave_type,
|
|
short ray_dir,
|
|
char[] _pad,
|
|
float wave_factor,
|
|
float wave_clamp,
|
|
float max_velocity,
|
|
float smudge_strength) {
|
|
this.pmd = pmd;
|
|
this.psys = psys;
|
|
this.flags = flags;
|
|
this.collision = collision;
|
|
this.r = r;
|
|
this.g = g;
|
|
this.b = b;
|
|
this.alpha = alpha;
|
|
this.wetness = wetness;
|
|
this.particle_radius = particle_radius;
|
|
this.particle_smooth = particle_smooth;
|
|
this.paint_distance = paint_distance;
|
|
this.paint_ramp = paint_ramp;
|
|
this.vel_ramp = vel_ramp;
|
|
this.proximity_falloff = proximity_falloff;
|
|
this.wave_type = wave_type;
|
|
this.ray_dir = ray_dir;
|
|
this._pad = _pad;
|
|
this.wave_factor = wave_factor;
|
|
this.wave_clamp = wave_clamp;
|
|
this.max_velocity = max_velocity;
|
|
this.smudge_strength = smudge_strength;
|
|
}
|
|
}
|
|
}
|