Files
BlenderSharp/BlendFile/DNA/MaskModifierData.cs
2025-03-04 18:48:04 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(450, "MaskModifierData", 208)]
public class MaskModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*ob_arm", "Object", true, 120)]
public Object ob_arm;
[DNAFieldAttribute(64, "char", 2, "vgroup[64]", "System.Char[]", false, 128)]
public char[] vgroup = new System.Char[64];
[DNAFieldAttribute(2, "short", 3, "mode", "short", false, 192)]
public short mode;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 194)]
public short flag;
[DNAFieldAttribute(4, "float", 5, "threshold", "float", false, 196)]
public float threshold;
[DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 200)]
public object _pad1;
public MaskModifierData() {
this.modifier = default;
this.ob_arm = default;
this.vgroup = default;
this.mode = default;
this.flag = default;
this.threshold = default;
this._pad1 = default;
}
public MaskModifierData(ModifierData modifier, Object ob_arm, char[] vgroup, short mode, short flag, float threshold, object _pad1) {
this.modifier = modifier;
this.ob_arm = ob_arm;
this.vgroup = vgroup;
this.mode = mode;
this.flag = flag;
this.threshold = threshold;
this._pad1 = _pad1;
}
}
}