Files
BlenderSharp/BlendFile/DNA/MeshToVolumeModifierData.cs
2025-03-04 18:48:04 +01:00

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(522, "MeshToVolumeModifierData", 160)]
public class MeshToVolumeModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(4, "int", 2, "resolution_mode", "int", false, 128)]
public int resolution_mode;
[DNAFieldAttribute(4, "float", 3, "voxel_size", "float", false, 132)]
public float voxel_size;
[DNAFieldAttribute(4, "int", 4, "voxel_amount", "int", false, 136)]
public int voxel_amount;
[DNAFieldAttribute(4, "float", 5, "interior_band_width", "float", false, 140)]
public float interior_band_width;
[DNAFieldAttribute(4, "float", 6, "density", "float", false, 144)]
public float density;
[DNAFieldAttribute(4, "char", 7, "_pad2[4]", "System.Char[]", false, 148)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "void", 8, "*_pad3", "void", true, 152)]
public object _pad3;
public MeshToVolumeModifierData() {
this.modifier = default;
this.@object = default;
this.resolution_mode = default;
this.voxel_size = default;
this.voxel_amount = default;
this.interior_band_width = default;
this.density = default;
this._pad2 = default;
this._pad3 = default;
}
public MeshToVolumeModifierData(ModifierData modifier, Object @object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object _pad3) {
this.modifier = modifier;
this.@object = @object;
this.resolution_mode = resolution_mode;
this.voxel_size = voxel_size;
this.voxel_amount = voxel_amount;
this.interior_band_width = interior_band_width;
this.density = density;
this._pad2 = _pad2;
this._pad3 = _pad3;
}
}
}