Files
BlenderSharp/BlendFile/DNA/NodeShaderScript.cs
2025-03-04 18:48:04 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(661, "NodeShaderScript", 1104)]
public class NodeShaderScript {
[DNAFieldAttribute(4, "int", 0, "mode", "int", false, 0)]
public int mode;
[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 4)]
public int flag;
[DNAFieldAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", false, 8)]
public char[] filepath = new System.Char[1024];
[DNAFieldAttribute(64, "char", 3, "bytecode_hash[64]", "System.Char[]", false, 1032)]
public char[] bytecode_hash = new System.Char[64];
[DNAFieldAttribute(8, "char", 4, "*bytecode", "char", true, 1096)]
public char bytecode;
public NodeShaderScript() {
this.mode = default;
this.flag = default;
this.filepath = default;
this.bytecode_hash = default;
this.bytecode = default;
}
public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char bytecode) {
this.mode = mode;
this.flag = flag;
this.filepath = filepath;
this.bytecode_hash = bytecode_hash;
this.bytecode = bytecode;
}
}
}