Files
BlenderSharp/BlendFile/DNA/SpaceImage.cs
2025-03-04 18:48:04 +01:00

199 lines
8.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(950, "SpaceImage", 10624)]
public class SpaceImage {
[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
public SpaceLink next;
[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
public SpaceLink prev;
[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
public ListBase regionbase;
[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
public char spacetype;
[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
public char link_flag;
[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(8, "Image", 6, "*image", "Image", true, 40)]
public Image image;
[DNAFieldAttribute(40, "ImageUser", 7, "iuser", "ImageUser", false, 48)]
public ImageUser iuser;
[DNAFieldAttribute(5272, "Scopes", 8, "scopes", "Scopes", false, 88)]
public Scopes scopes;
[DNAFieldAttribute(5160, "Histogram", 9, "sample_line_hist", "Histogram", false, 5360)]
public Histogram sample_line_hist;
[DNAFieldAttribute(8, "bGPdata", 10, "*gpd", "bGPdata", true, 10520)]
public bGPdata gpd;
[DNAFieldAttribute(8, "float", 11, "cursor[2]", "System.Single[]", false, 10528)]
public float[] cursor = new System.Single[2];
[DNAFieldAttribute(4, "float", 12, "xof", "float", false, 10536)]
public float xof;
[DNAFieldAttribute(4, "float", 13, "yof", "float", false, 10540)]
public float yof;
[DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 10544)]
public float zoom;
[DNAFieldAttribute(4, "float", 15, "centx", "float", false, 10548)]
public float centx;
[DNAFieldAttribute(4, "float", 16, "centy", "float", false, 10552)]
public float centy;
[DNAFieldAttribute(1, "char", 17, "mode", "char", false, 10556)]
public char mode;
[DNAFieldAttribute(1, "char", 18, "mode_prev", "char", false, 10557)]
public char mode_prev;
[DNAFieldAttribute(1, "char", 19, "pin", "char", false, 10558)]
public char pin;
[DNAFieldAttribute(1, "char", 20, "pixel_snap_mode", "char", false, 10559)]
public char pixel_snap_mode;
[DNAFieldAttribute(1, "char", 21, "lock", "char", false, 10560)]
public char @lock;
[DNAFieldAttribute(1, "char", 22, "dt_uv", "char", false, 10561)]
public char dt_uv;
[DNAFieldAttribute(1, "char", 23, "dt_uvstretch", "char", false, 10562)]
public char dt_uvstretch;
[DNAFieldAttribute(1, "char", 24, "around", "char", false, 10563)]
public char around;
[DNAFieldAttribute(1, "char", 25, "gizmo_flag", "char", false, 10564)]
public char gizmo_flag;
[DNAFieldAttribute(1, "char", 26, "grid_shape_source", "char", false, 10565)]
public char grid_shape_source;
[DNAFieldAttribute(6, "char", 27, "_pad1[6]", "System.Char[]", false, 10566)]
public char[] _pad1 = new System.Char[6];
[DNAFieldAttribute(4, "int", 28, "flag", "int", false, 10572)]
public int flag;
[DNAFieldAttribute(4, "float", 29, "uv_opacity", "float", false, 10576)]
public float uv_opacity;
[DNAFieldAttribute(4, "float", 30, "stretch_opacity", "float", false, 10580)]
public float stretch_opacity;
[DNAFieldAttribute(8, "int", 31, "tile_grid_shape[2]", "System.Int32[]", false, 10584)]
public int[] tile_grid_shape = new System.Int32[2];
[DNAFieldAttribute(8, "int", 32, "custom_grid_subdiv[2]", "System.Int32[]", false, 10592)]
public int[] custom_grid_subdiv = new System.Int32[2];
[DNAFieldAttribute(16, "MaskSpaceInfo", 33, "mask_info", "MaskSpaceInfo", false, 10600)]
public MaskSpaceInfo mask_info;
[DNAFieldAttribute(8, "SpaceImageOverlay", 34, "overlay", "SpaceImageOverlay", false, 10616)]
public SpaceImageOverlay overlay;
public SpaceImage() {
this.next = default;
this.prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.image = default;
this.iuser = default;
this.scopes = default;
this.sample_line_hist = default;
this.gpd = default;
this.cursor = default;
this.xof = default;
this.yof = default;
this.zoom = default;
this.centx = default;
this.centy = default;
this.mode = default;
this.mode_prev = default;
this.pin = default;
this.pixel_snap_mode = default;
this.@lock = default;
this.dt_uv = default;
this.dt_uvstretch = default;
this.around = default;
this.gizmo_flag = default;
this.grid_shape_source = default;
this._pad1 = default;
this.flag = default;
this.uv_opacity = default;
this.stretch_opacity = default;
this.tile_grid_shape = default;
this.custom_grid_subdiv = default;
this.mask_info = default;
this.overlay = default;
}
public SpaceImage(
SpaceLink next,
SpaceLink prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
Image image,
ImageUser iuser,
Scopes scopes,
Histogram sample_line_hist,
bGPdata gpd,
float[] cursor,
float xof,
float yof,
float zoom,
float centx,
float centy,
char mode,
char mode_prev,
char pin,
char pixel_snap_mode,
char @lock,
char dt_uv,
char dt_uvstretch,
char around,
char gizmo_flag,
char grid_shape_source,
char[] _pad1,
int flag,
float uv_opacity,
float stretch_opacity,
int[] tile_grid_shape,
int[] custom_grid_subdiv,
MaskSpaceInfo mask_info,
SpaceImageOverlay overlay) {
this.next = next;
this.prev = prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.image = image;
this.iuser = iuser;
this.scopes = scopes;
this.sample_line_hist = sample_line_hist;
this.gpd = gpd;
this.cursor = cursor;
this.xof = xof;
this.yof = yof;
this.zoom = zoom;
this.centx = centx;
this.centy = centy;
this.mode = mode;
this.mode_prev = mode_prev;
this.pin = pin;
this.pixel_snap_mode = pixel_snap_mode;
this.@lock = @lock;
this.dt_uv = dt_uv;
this.dt_uvstretch = dt_uvstretch;
this.around = around;
this.gizmo_flag = gizmo_flag;
this.grid_shape_source = grid_shape_source;
this._pad1 = _pad1;
this.flag = flag;
this.uv_opacity = uv_opacity;
this.stretch_opacity = stretch_opacity;
this.tile_grid_shape = tile_grid_shape;
this.custom_grid_subdiv = custom_grid_subdiv;
this.mask_info = mask_info;
this.overlay = overlay;
}
}
}