104 lines
3.8 KiB
C#
104 lines
3.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(238, "WaveEff", 64)]
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public class WaveEff {
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[DNAFieldAttribute(8, "WaveEff", 0, "*next", "WaveEff", true, 0)]
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public WaveEff next;
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[DNAFieldAttribute(8, "WaveEff", 1, "*prev", "WaveEff", true, 8)]
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public WaveEff prev;
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[DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)]
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public short type;
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)]
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public short flag;
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[DNAFieldAttribute(2, "short", 4, "buttype", "short", false, 20)]
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public short buttype;
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[DNAFieldAttribute(2, "short", 5, "stype", "short", false, 22)]
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public short stype;
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[DNAFieldAttribute(4, "float", 6, "startx", "float", false, 24)]
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public float startx;
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[DNAFieldAttribute(4, "float", 7, "starty", "float", false, 28)]
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public float starty;
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[DNAFieldAttribute(4, "float", 8, "height", "float", false, 32)]
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public float height;
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[DNAFieldAttribute(4, "float", 9, "width", "float", false, 36)]
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public float width;
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[DNAFieldAttribute(4, "float", 10, "narrow", "float", false, 40)]
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public float narrow;
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[DNAFieldAttribute(4, "float", 11, "speed", "float", false, 44)]
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public float speed;
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[DNAFieldAttribute(4, "float", 12, "minfac", "float", false, 48)]
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public float minfac;
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[DNAFieldAttribute(4, "float", 13, "damp", "float", false, 52)]
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public float damp;
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[DNAFieldAttribute(4, "float", 14, "timeoffs", "float", false, 56)]
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public float timeoffs;
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[DNAFieldAttribute(4, "float", 15, "lifetime", "float", false, 60)]
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public float lifetime;
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public WaveEff() {
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this.next = default;
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this.prev = default;
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this.type = default;
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this.flag = default;
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this.buttype = default;
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this.stype = default;
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this.startx = default;
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this.starty = default;
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this.height = default;
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this.width = default;
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this.narrow = default;
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this.speed = default;
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this.minfac = default;
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this.damp = default;
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this.timeoffs = default;
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this.lifetime = default;
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}
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public WaveEff(
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WaveEff next,
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WaveEff prev,
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short type,
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short flag,
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short buttype,
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short stype,
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float startx,
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float starty,
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float height,
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float width,
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float narrow,
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float speed,
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float minfac,
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float damp,
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float timeoffs,
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float lifetime) {
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this.next = next;
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this.prev = prev;
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this.type = type;
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this.flag = flag;
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this.buttype = buttype;
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this.stype = stype;
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this.startx = startx;
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this.starty = starty;
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this.height = height;
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this.width = width;
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this.narrow = narrow;
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this.speed = speed;
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this.minfac = minfac;
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this.damp = damp;
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this.timeoffs = timeoffs;
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this.lifetime = lifetime;
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}
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}
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}
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