Files
BlenderSharp/BlendFile/DNA/BlurShaderFxData.cs
2025-03-04 18:48:04 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(917, "BlurShaderFxData", 168)]
public class BlurShaderFxData {
[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(8, "float", 1, "radius[2]", "System.Single[]", false, 104)]
public float[] radius = new System.Single[2];
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)]
public int flag;
[DNAFieldAttribute(4, "int", 3, "samples", "int", false, 116)]
public int samples;
[DNAFieldAttribute(4, "float", 4, "rotation", "float", false, 120)]
public float rotation;
[DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 124)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)]
public ShaderFxData_Runtime runtime;
public BlurShaderFxData() {
this.shaderfx = default;
this.radius = default;
this.flag = default;
this.samples = default;
this.rotation = default;
this._pad = default;
this.runtime = default;
}
public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.radius = radius;
this.flag = flag;
this.samples = samples;
this.rotation = rotation;
this._pad = _pad;
this.runtime = runtime;
}
}
}