60 lines
2.6 KiB
C#
60 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(150, "CameraDOFSettings", 96)]
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public class CameraDOFSettings {
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[DNAFieldAttribute(8, "Object", 0, "*focus_object", "Object", true, 0)]
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public Object focus_object;
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[DNAFieldAttribute(64, "char", 1, "focus_subtarget[64]", "System.Char[]", false, 8)]
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public char[] focus_subtarget = new System.Char[64];
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[DNAFieldAttribute(4, "float", 2, "focus_distance", "float", false, 72)]
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public float focus_distance;
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[DNAFieldAttribute(4, "float", 3, "aperture_fstop", "float", false, 76)]
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public float aperture_fstop;
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[DNAFieldAttribute(4, "float", 4, "aperture_rotation", "float", false, 80)]
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public float aperture_rotation;
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[DNAFieldAttribute(4, "float", 5, "aperture_ratio", "float", false, 84)]
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public float aperture_ratio;
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[DNAFieldAttribute(4, "int", 6, "aperture_blades", "int", false, 88)]
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public int aperture_blades;
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[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 92)]
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public short flag;
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[DNAFieldAttribute(2, "char", 8, "_pad[2]", "System.Char[]", false, 94)]
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public char[] _pad = new System.Char[2];
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public CameraDOFSettings() {
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this.focus_object = default;
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this.focus_subtarget = default;
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this.focus_distance = default;
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this.aperture_fstop = default;
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this.aperture_rotation = default;
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this.aperture_ratio = default;
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this.aperture_blades = default;
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this.flag = default;
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this._pad = default;
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}
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public CameraDOFSettings(Object focus_object, char[] focus_subtarget, float focus_distance, float aperture_fstop, float aperture_rotation, float aperture_ratio, int aperture_blades, short flag, char[] _pad) {
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this.focus_object = focus_object;
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this.focus_subtarget = focus_subtarget;
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this.focus_distance = focus_distance;
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this.aperture_fstop = aperture_fstop;
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this.aperture_rotation = aperture_rotation;
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this.aperture_ratio = aperture_ratio;
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this.aperture_blades = aperture_blades;
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this.flag = flag;
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this._pad = _pad;
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}
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}
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}
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