Files
BlenderSharp/BlendFile/DNA/MaskLayer.cs
2025-03-04 18:48:04 +01:00

80 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(412, "MaskLayer", 144)]
public class MaskLayer {
[DNAFieldAttribute(8, "MaskLayer", 0, "*next", "MaskLayer", true, 0)]
public MaskLayer next;
[DNAFieldAttribute(8, "MaskLayer", 1, "*prev", "MaskLayer", true, 8)]
public MaskLayer prev;
[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(16, "ListBase", 3, "splines", "ListBase", false, 80)]
public ListBase splines;
[DNAFieldAttribute(16, "ListBase", 4, "splines_shapes", "ListBase", false, 96)]
public ListBase splines_shapes;
[DNAFieldAttribute(8, "MaskSpline", 5, "*act_spline", "MaskSpline", true, 112)]
public MaskSpline act_spline;
[DNAFieldAttribute(8, "MaskSplinePoint", 6, "*act_point", "MaskSplinePoint", true, 120)]
public MaskSplinePoint act_point;
[DNAFieldAttribute(4, "float", 7, "alpha", "float", false, 128)]
public float alpha;
[DNAFieldAttribute(1, "char", 8, "blend", "char", false, 132)]
public char blend;
[DNAFieldAttribute(1, "char", 9, "blend_flag", "char", false, 133)]
public char blend_flag;
[DNAFieldAttribute(1, "char", 10, "falloff", "char", false, 134)]
public char falloff;
[DNAFieldAttribute(7, "char", 11, "_pad[7]", "System.Char[]", false, 135)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(1, "char", 12, "flag", "char", false, 142)]
public char flag;
[DNAFieldAttribute(1, "char", 13, "restrictflag", "char", false, 143)]
public char restrictflag;
public MaskLayer() {
this.next = default;
this.prev = default;
this.name = default;
this.splines = default;
this.splines_shapes = default;
this.act_spline = default;
this.act_point = default;
this.alpha = default;
this.blend = default;
this.blend_flag = default;
this.falloff = default;
this._pad = default;
this.flag = default;
this.restrictflag = default;
}
public MaskLayer(MaskLayer next, MaskLayer prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline act_spline, MaskSplinePoint act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
this.next = next;
this.prev = prev;
this.name = name;
this.splines = splines;
this.splines_shapes = splines_shapes;
this.act_spline = act_spline;
this.act_point = act_point;
this.alpha = alpha;
this.blend = blend;
this.blend_flag = blend_flag;
this.falloff = falloff;
this._pad = _pad;
this.flag = flag;
this.restrictflag = restrictflag;
}
}
}